Sheesh, leave the thread for a day and suddenly there's so much stuff to comment on...you people make thread abstinency really hard.
Mustrum_Ridcully said:
But does he really need the ability to snuff out the life of PCs and BBEG, or is isn't it sufficient being able to kill a random NPC or PC henchmen with a single spell?
There are even a few spells in D&D that already do this - The Cloud spell (forgot the name) that kills anyone with 9HD or less.
I think they're okay as a "Die" spell (they aren't event Save or Die, IIRC), because, well, they are there to show off the NPCs or PCs power over "moral humans". But against the real powerful ones, it's just not enough.
Such a spell would meaningless for any challenging encounter, but it gives a sense of absolute power for a character.
But if you can regularly use such spells on PCs and BBEG, you too often risk damaging the flow of storytelling or player participation.
Actually, a spell like you describe wouldn't give a sense of the absolute power of the caster against the characters at all. It's more akin to the 9th level fighter casually throwing an axe and beheading the low-level henchman standing directly beside the BBEG, just to show off. That's a relative sense of power. What's the use of the opponent using a
Cloud Kill in the face of his attackers if all he accomplishes is killing off their torchbearers, mules, henchmen and sidekicks? He'll just get the heroes more pissed off at him.

It would indeed be meaningless for any challenging encounter.
And there are various ways, if you want to preserve the flow of storytelling, to do so without having to take out save-or-die effects from the rules.

Same goes for player participation. A few are routinely discussed in this (and the older) thread.
Remathilis said:
For a better comparison, answer this question. Would you allow a feat that allowed a fighter (around 9th level) to once per day make an attack roll that, if it hits, does opponents hp +10 damage. If not, why not?
You mean like the
Death Attack the assassin has, only without the 3-round observation time and without the paralyzation option, and not at 6th level but at 9th? Why should I have a big problem with that?
Grog said:
Please quote the section of the rules that says that "save-or-die effects are a DM tool to be used to make certain encounters and NPCs have a very special significance." I'd be very interested to see that rule section, because as things stand now, by the 3.5 RAW, every single spellcaster in the world above a certain level has access to save-or-die effects, along with several different monsters. There's no "special significance" to them at all.
Huh, you're serious with that?

It's so amazing how people on an internet message board, who are usually able to read between the lines of the most simple and unambiguous posts like there is no tomorrow, suddenly want verbatim quotes for a concept that suffuses the whole game we're all discussing about. Are we even talking about the same game here? Let's make a deal, shall we? You read the DMG, especially the first chapter about
being the DM, and then you quote me the section of the rules that says that a DM cannot, under any circumstances and at any time, with or without player participation, use or change
every frelling rule in the game after some consideration in a way that he believes will result in a better game experience for everybody, or that he believes will fit his campaign or campaign setting better than the RAW. If you can quote me that, I'll get back to you.
Remathilis said:
Agreeing again, but I'll just toss this out. Its possible that in 4e, fighters and rogues COULD have something like this, thanks to the at will/per encounter/per day paragrim. I would certainly hope it happens at epic levels though.
I like your revision to my hypothetical feat though, so lets finish it off...
Killing Blow [General]
Requirements: Weapon Focus (any), Bab +9
Benefit: Once per day, you can make a special killing attack as a standard action. You must declare you are using this feat before you make your attack roll. You make one attack at your highest attack bonus, but with an additional -6 penalty. If you hit, you deal your normal damage plus 1,000 points of additional damage. If you miss, your attempt is wasted for the day. This feat has no effect on creatures immune to critical hits.
Special: a fighter can take Killing Blow as a bonus feat.
Looks nice...I'd have done it slightly different. Add a prereq, like
Power Attack (or better, a feat that allows you to add your Int bonus to damage...isn't there something like that somewhere in one of the splatbooks?), make it a full-round action instead of a standard one and leave out the -6 modifier instead, and simply state that it kills the target instead of that over-inflated amount of hit points. Also leave out that bit about "no critical hit creatures"....if kill, then kill. Although...maybe except incorporeal creatures. And tie the limit to some ability modifier.
Otherwise, why not?
KarinsDad said:
The pro- save or die people would throw a gasket at their game if their DM had an NPC with this feat and used it against their PC.
DM: "He hits. You're dead."
Player: "What do you mean I'm dead?"
DM: "He hit you for 1032 points of damage. You're dead."
They would blow a fuse.
But, they love save or die. <shakes head>
Assume much? How about doing us all (and yourself) a favour and not try to know better what reaction certain people would have? Speak for yourself only...not that you could, since you're not part of the pro-save-or-die crowd, but it'd help the credibility of your posts.
Nifft said:
I give my players Fate Points. They fudge so I don't have to.
Cheers, -- N
Found the post...work like Destiny Points in SW Saga? And how do they work? I'm curious, because I've been trying to find a good way to introduce Luck and Fate points into my games without making them overpowering everything else.
