Geron Raveneye
Explorer
Grog said:So now it looks like we're back to the argument that save-or-die is fine, so long as the PCs don't actually have to save or die.
I've seen this question asked before, but I don't think it was ever answered, so I'll ask it again here. Assuming generally good play on the part of the players, and no major mistakes or acts of stupidity, how often do you think that that a player should have to actually make the roll and have his character either save, or die?
Funny...lets ask this again, only differently. Assuming generally good play on the part of the players, and no major mistakes or acts of stupidity, how often do you think that that a player should have to actually make the roll and have his character either save, or suffer a dragon's breath weapon damage?
If what you're aiming at is the argument that a monster ability (or spell effect) that can be countered by careful research by the characters and some thoughts put into protective measures is meaningless in the game and hence can be eliminated without a lot of fuss...I'm seeing a lot of melee monsters in the immediate future of D&D, but no monsters with special abilities.
