RFisher said:Men & Magic, p. 31
Yes, that's right. It wasn't built for instakills even then.
RFisher said:Men & Magic, p. 31
Dr. Awkward said:Actually, it only results in at least one 1 64% of the time. The chance of rolling 1 on ndn is always ~63% after the die size gets above about a d10.
The chance of rolling 1 on ndn is specifically 1-((n-1/n)^n). It approaches a limit around .63 as n approaches infinity. Of course, if you roll more than n times, the chances go up significantly, and approach 100% as the number of rolls approaches infinity.
Well, 63% of the time, which is still not great.
RFisher said:The CR system was never meant to be that perfect. Even if it had been, you didn't have to play with it long to discover that it wasn't--whether "save or die" is there or not. If you keep expecting CR to be even close to perfect, the eliminating "save or die" isn't going to stop your disappointment.
Hussar said:That's my point. SoD disproportionately kills PC's based on the challenge. A CR 8 encounter vs an 8th level party should NOT result in a fatality. It should be a fairly easy fight. Yet, because of SoD, I've got a reasonable chance of killing at least 1 PC. It's far and away too powerful.
Umm... Symbol of Death:
A fair bit more powerful than 65 hit points.
I really begin more and more to like the idea of fundamentally different "Monster Scopes".Hussar said:Not my idea of a great monster design.
Mustrum_Ridcully said:I really begin more and more to like the idea of fundamentally different "Monster Scopes".
The every-day monster - Goblins, Ghuls, Trolls, probably even Dragon. They are represented with regular monster statistics.
The "Encounter Monster" - Monsters that can no longer be represented with a single monster statistics. Sea Serpents that swallow whole ships, Tentacled Monster that want to escape the Hellmouth. They are represented by a combination of several effects like environmental effects, hazards and even monsters.
The "Adventure Monster" - The Monster itself might be represented by a "Every-Day" monster or an "Encounter Monster", but it has a special ability or weakness that must be discovered as part of an adventure, otherwise there is no hope of success. Finding out the Cult Leader is a Medusa, discovering the True Death of a Wrathful Spirit haunting the Town.
These monsters might have Save or Die (or even just "Die") effects or be totally immune to damage, but the whole purpose of the story is to defeat this ability before you actually engage them.
(Bodaks are a bit lame for an adventure monster, because you can "accidently" have the correct ability to defeat them - prepared and cast a Death Ward.)
howandwhy99 said:Save or Die spells are perfectly legitimate in Miniature Wargames. It's not like you're only playing one character moreover playing them for month after month.
If you want to play roleplaying games without the threat of death, don't get into life threatening situations.
Is that "Unfun"? Maybe, but if you play the game without the possibility of losing, how will success mean anything?
I call it Fun. Beating my enemies without even needing to try? Why even have Challenge Ratings at all? Or Death as a condition?hong said:Success in D&D means something?