Geron Raveneye
Explorer
Try not to let this thread slide into the "badwrongfun" direction. A lot of posters in this thread worked hard to keep that from happening. 

howandwhy99 said:I call it Fun.
Beating my enemies without even needing to try? Why even have Challenge Ratings at all? Or Death as a condition?
Maybe we should make it an NPC only condition? Wouldn't that be the highest level of fun?
I'm glad D&D works for you. I'm hoping they leave it functional enough that it can work for me. This carcass has been kicked around a lot that last few years.hong said:Yes, I've done that. It worked quite well, in fact.
Actually poison is Save or Die in our game, so we used it. And it's been used against us too. How would you choose to fight a giant spider if you knew his stinger could kill you with one sting? toe-to-toe is not your best option, let me tell ya.Cadfan said:Caveat to preempt the inevitable response: I know, I know, the pro save-or-die people will now leap in to claim that the strategy is in avoiding having to make the save. I call shenanigans. You can create strategic challenges where the goal is avoiding having to fight on the enemy's terms without save-or-die. howandwhy99's example combat with the orcs is actually a great example. He didn't need save-or-die to make that work. The orcs didnt' have it, neither did he (poison isn't SoD). And if you DO use save-or-die to create that sort of strategic challenge, the challenge of avoiding having to face an enemy's deadly attack, save-or-die is a really bad way to go about it! It turns what SHOULD be an exercise in creative lateral thinking into an exercise in waiting until the next morning and memorizing Death Ward, or whatever the applicable spell might be.
I'm calling you out. Where, exactly, do the designers state that you can never be hurt in 4E?howandwhy99 said:However, if you can never be hurt, what's the point? Success without effort?
Remathilis said:Question: why is death the only acceptable form of "losing" in D&D?
Cadfan said:Caveat to preempt the inevitable response: I know, I know, the pro save-or-die people will now leap in to claim that the strategy is in avoiding having to make the save. I call shenanigans. You can create strategic challenges where the goal is avoiding having to fight on the enemy's terms without save-or-die. howandwhy99's example combat with the orcs is actually a great example. He didn't need save-or-die to make that work. The orcs didnt' have it, neither did he (poison isn't SoD).
Cadfan said:And if you DO use save-or-die to create that sort of strategic challenge, the challenge of avoiding having to face an enemy's deadly attack, save-or-die is a really bad way to go about it! It turns what SHOULD be an exercise in creative lateral thinking into an exercise in waiting until the next morning and memorizing Death Ward, or whatever the applicable spell might be.
RFisher said:So, let me ask this: Do you believe that "save or die" works fine for me & my group, or do you think it is ruining my game without me realizing it?