Hussar
Legend
Lanefan said:Looking at the various posts about the CR system and how Bodaks don't work in it due to their save-or-die effect, I started wondering:
*Can* the CR system handle weak creatures that have one spectacular ability? I'm thinking even more extreme than the Bodak here...how about a little 2 HD housecat-size critter with AC 10 and absolutely nothing going for it except if it touches you at all you lose your entire memory (this includes all your learning i.e. experience i.e. experience points...)? How about the Medusa...low HD, poor at everything, but has save-or-petrify gaze - *and* save-or-regret-it poison if you're dumb enough to get close to it?
These sort of encounters are going to be (or should be) either absolute pushovers for the average party if they are lucky and-or smart, and deadly if they're unlucky or not smart. So how do you (or can you at all) assign a CR to it?
Lanefan
Not sure about the mind eating house cat thing. To me, that's probably one of the most piss poor designed monsters out there. It's not even a monster really, it's a trap with a movement score. Lame. There is no reason to have such a monster in the game. IMO, that pretty much defines unfun - Bang, bang, (queue Nelsonesque laugh) Look at you, roll a new PC!
No thanks. Even back in the day, when such monsters were fairly common in the Monster Manual (or Fiend Folio or whatever) I knew they were lame and didn't use them.
Medusa is another poster child. Glass cannon. If you make your saving throw, you whack the medusa without breaking a sweat. Have a protection from Petrification scroll handy? Dead medusa.
That's the whole problem with SoD type creatures, they're almost always glass cannons. If you bypass their SoD ability, they're a joke. If you don't, you're dead. There's very little room for in between. Give me a much more robust creature any day of the week thanks. One that if the party is smart, they can counter some of its abilities, but, it doesn't turn the encounter into a barrel shoot.
People have talked about using information and build up to make SoD monsters better. But, that's true for a lot of monsters. Tell the PC's that there's a demon in that cave, and they go, get some cold iron weapons, invest in a scroll of Dimensional Lock and come back. When they meet the demon, they've negated a couple of its bigger abilities - DR and teleport and gate - but, they've still got to deal with a pissed off demon. Party is rewarded for being smart, but, they are not going to simply send the wizard forward to beat the rust monster to death with a club. Oops, sorry, channeling a rather similar discussion.

In any case, it's not like they simply put a blindfold on one character, cast something to give him blindsight/sense, slow poison and send her in to beat the medusa to death.