The-Magic-Sword
Small Ball Archmage
Threats in my Masks game are real in that they are threats, they attack Players, and they put people and property at risk with their action, sometimes off the cuff, and sometimes as specific villain moves where their tactics are codified e.g. 'take a bystander hostage' or 'trap a player in a prism of light'No worries.
This is a very good conversation and I appreciate it.
If you can (you get the opportunity and you're interested), if you would just comment on the Follow Through/Make It Real principle because I'm confused on how you apply it in your Masks game based on some of your comments here (about your thoughts about the operationalizing the Dungeon World encounter and some other things you said in that 2nd paragraph I quoted - prompt for straight authorship of the fiction).
If you're interested in that conversation then great. I don't think its a good one just for you and I to have, I think its a good conversation for people wanting to play those types of games period so they understand precisely what you're supposed to be doing as a GM.
This applies in an overarching sense too, one of the villains of the story is the mother of the player playing the Scion playbook (child of villain story archetype, basically) just used one of the party's members attempts to throw AEGIS under the bus, and a recent disaster they had been a part of, to introduce a paramilitary organization that does what AEGIS does to the public under her control, a private sector take over of policing the supers in the city. This was established when she showed up as a surprise guest in a tv interview one of the players had initiated to out AEGIS, one of her villain moves is basically 'your actions benefitted me all along!'
This has caused scenes in turn where Salvation forces have shown up to complicate other scenes throughout the city.
An example of this prompting straight fiction, from a real threat, was when villain Power Bang Bang went to go nuclear after they pissed her off, caused our Transformed 'Chimera' to establish that they could mess with their own physiology to make themselves bigger and 'tougher' (they had hence forth only established that they could effect minor changes.) so they could shield the group from harm, which led me to call for an 'Unleash your Powers' move, I then followed the agenda, and the results of the roll as giving me some control, of pushing the playbook narratives by having this mutate them into a large bipedal dragon like form they currently can't mutate back out of, which has led to their 'dealing with being a freak in every day life' stuff to pop up a lot more.
After the explosion decimated a neighborhood (and destroyed another character's house) the Star used their playbook move to put on an impressive display and cause someone to offer help, the result of the roll said the GM decides who shows up, so I had 'Ascendant' the godling like premier hero established in my own soldier's backstory questions show up, and make the star agree to do a collab with him in exchange for his help (basically, let Ascendant mentor them), once this was accepted, Ascendant curbstomped Power Band Bang.
From there, Chimera established the underground medical facility they were already sometimes attending, and told me what it was like and how it differed from the AEGIS facility they were supposed to be attending, they established what it was like, and I as GM decided the doctor was the 'The Architect' a mysterious figure interested in genetic modification.
The Star established that Ascendant had gotten popular through a series of vlogs where they bust petty crimes, and reacted to that fiction by deciding to do the same, this fiction was established after they wanted a reason for their character to go with the others who for various other reasons, using the Reformed's criminal buddies, were trying to set up a fake drug deal, can't remember why right now, but it was interaction to a situation they were already in.
I complicated this by having one of the Star's fellow band members be the client for the deal, and having Salvation show up at the same time, forcing them to confront the fact that their band has people who happen to be on the seedy side in it (established during character creation.) The threat there was either getting into a fight with Salvation, or condemning one of their band mates on livestream.
The players used the Reformed's playbook move where they call out a hero or other reputable figure when they're doing something they shouldn't be to have a 'is this really your jurisdiction?' moment with the Slavation forces, and established some laws related to heroes in halcyon city and their jurisdiction to handle things.
This led to them finding out from the Reformed's contact... Jerry, who they used a power to tap for information, which screwed up the Unleashed Powers role, and caused him to spontaneously manifest black lightning powers-- he decides he must be the Star who busted up the deal's nemesis, dubbing himself "Black Lightning Geraldine" but they do find out that criminals are getting drugs that turn them into supers from a black market deal with a pharmaceutical company (company originally established by the Brain's player, in a rant about their character's wild conspiracy theories.) for... reasons, in reaction to something else they did, this led to AEGIS calling the Reformed (part of their villain rehabilitation program, at character creation) into a raid on a sale.
Thats actually a pretty good summary of the last time it was my turn to GM.
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