I’d call the kinds of stories produced by the Right to Dream “
war stories”. Not everything that happens will rise to the level of such a form, but interesting and memorable events will. I don’t think those are in themselves less valuable than a dramatic story created by Story Now, but they’re different. If you’re expecting a dramatic story to emerge out of an agenda that puts no consideration on the dramatic needs of the characters, then you’re misguided and/or playing with the wrong agenda. The thing you want probably won’t manifest at the table, and you’ll probably end up screwing things up by forcing them to go the way you actually want (‘Oh, so you want to spend your time in the caves to the west? Let me introduce you to my friend here, Mr Plot.’).
That sounds like where I was with Pathfinder 2e. I was always behind generating content, and creating new
things in the system (monsters, traps, etc) was a tedious and fiddly process. The time I tried to improvise a creature on the spot (based on other creatures), it ended up hilariously broken. The latter was one of the things that burnt me out on PF2.
I’m not necessarily wedded to the idea of a setting-centric Story Now. Looking at our Scum and Villainy game, it seems like generating some good war stories would be enough for my group (I’m the only player really trying to advance the dramatic needs of my character, for good and ill*). That also aligns with my own tendencies, so if I could find a system that supported that style, I’d be delighted. That system could be WWN (it seems designed for my group). If the one-shot goes well (and we do switch), I plan to post an update to my
OSE thread.
* I say for good
and ill because while it’s making for an interesting story, it’s also resulted in one that is mostly about my character. This occasionally makes my GM sense tingle, so I purposefully delegate to one of the other players to see what they’re interested in doing. Otherwise, our game would just be about my grudge against the Church of the Stellar Flame (they want our Snarf!) and how I’m building xeno orphanages to train orphans as assassins to target members of the Church.