My players have handled everything I've thrown at them so far pretty handily. Despite my efforts they have only really had one close encounter with death in the form of a bugbear ambush.
Now their walking the streets of Calimport with some swagger feeling unstoppable and I think its high time I brought this frame of mind crashing down around them like flaming timbers.
My answer? The Mists of Ravenloft.
Why you ask? I think Strahd barely letting them sleep because of constant wolf/bat/zombie attacks so they can't refresh all those daily powers/healing surges is a good start. It's bad to have the attention of a villain who would rather just toy with you then kill you outright.
I also think trapping them in places like the House of Lament where I will begin to test the limits of their sanity with fear and horror checks, watching them panic as all that power they have becomes useless in a haunted house that wants to eat their souls. Driving their characters steadily over the edge until at least one of them loses that last sanity point and ends up a raving lunatic that the others have to deal with.
Then there is the people living in the Mists. Barely any of them a language any of the PC's would understand, a few broken words of Forgotten Realms common in a heavy accent at best. The exception to this being the Vistani, who are more likely to trick, lie to, or steal from the players, while informing Lord Strahd about their weaknesses, strengths and actions in Barovia.
Finally of course there is the suppression of divine power in most Realms of the Mists, the Paladin might find his powers going wonky and healing might be harder to come by. No, your gods can't save you here.
Welcome to the "Demiplane of Dread" boys, I'm going to love teaching you why its called that.
------------------------------
That being said, how would you, as a DM, deal with a party that has become overly confident?
Now their walking the streets of Calimport with some swagger feeling unstoppable and I think its high time I brought this frame of mind crashing down around them like flaming timbers.
My answer? The Mists of Ravenloft.

Why you ask? I think Strahd barely letting them sleep because of constant wolf/bat/zombie attacks so they can't refresh all those daily powers/healing surges is a good start. It's bad to have the attention of a villain who would rather just toy with you then kill you outright.
I also think trapping them in places like the House of Lament where I will begin to test the limits of their sanity with fear and horror checks, watching them panic as all that power they have becomes useless in a haunted house that wants to eat their souls. Driving their characters steadily over the edge until at least one of them loses that last sanity point and ends up a raving lunatic that the others have to deal with.
Then there is the people living in the Mists. Barely any of them a language any of the PC's would understand, a few broken words of Forgotten Realms common in a heavy accent at best. The exception to this being the Vistani, who are more likely to trick, lie to, or steal from the players, while informing Lord Strahd about their weaknesses, strengths and actions in Barovia.
Finally of course there is the suppression of divine power in most Realms of the Mists, the Paladin might find his powers going wonky and healing might be harder to come by. No, your gods can't save you here.
Welcome to the "Demiplane of Dread" boys, I'm going to love teaching you why its called that.
------------------------------
That being said, how would you, as a DM, deal with a party that has become overly confident?