Hussar
Legend
I'll be the one who decides if my character fits in, and how; and who in the party she gets along with and doesn't; and whether she sees them as doing something useful and to be helped and respected or sees them as just a bunch of walking treasure ripe for the stealing (most likely a bit of both); and whether or not she ever tells them her name; and whether that name is real or not, etc.
In my experience, whenever a new player comes into the group with this sort of background, they are invariably problem players who spotlight hog and throw hissy fits whenever things are centered on them.
Parties that function like soulless killing machines might be efficient, but they generally sacrifice character to do so and thus are boring as hell.
Umm what? How is a group that knows each other suddenly bunch of "soulless killing machines"? A group that comes up with characters as a group has personalities. They have to because it's required in order for someone else to have something to build off of. It's far more often that the strong silent, Man With No Name time is nothing but a soulless killing machine with zero interest in actual role play.
Done.
Name: none. Alignment: N possibly trending NE.
Background that players might eventually learn: I have no name, no past, no future; I'm a drifter who learned my warrior skills through the simple fight to survive in an uncaring world. You'll get maybe one word out of me a day if you're lucky and chances are it'll be unrepeatable in mixed company.
Why are you playing a mime in a role playing game? In a game that is focused almost exclusively on talking, what's the point of having a silent character?
Background for DM: I've long held an unspoken love for the woman who has become the party Thief (i.e. another PC) and I'm here for one reason only: to see she comes to no harm. I'm going with the party whether they like it or not as long as she is in it. The rest of the party can go to hell as far as I'm concerned and will get there a lot faster if they show any interest in her beyond simple companionship.
Now, a question. Does the Thief player know about this? In my group, the answer would be yes. This would be discussed beforehand and known by at least three people (you, me and the Theif player). But, how is this different than requiring connections to other PC's at the outset?
You're assuming all the parties are getting run at the same session. Split parties are run on different nights...one night it's Pippin-Merry-Gandalf, the next might be Aragorn-Gimli-Legloas, and so forth...
Lan-"unrepeatable words go here"-efan
I'd love to be able to game on different nights. Not going to happen. It's hard enough to game once a week. Three times? Not a chance. And I have a pretty strong feeling that there are far more groups like mine where it's physically not possible to have three game nights a week.
I haven't had that kind of time, nor have I been in a game where anyone has had that kind of time since high school. Getting four to six adults in the same room regularly is hard enough as it is, without trying to further complicate the schedule.