Player's Handbook 2: I haz it

The heroic tier feats have already been spoiled by another individual who already has a copy of the book, but I was wondering if you could tell me what sort of cool paragon feats there are and what they do?
 

log in or register to remove this ad



I'm also curious as to what the "Wyvern Watch" Nature-based ritual does-does it literally summon a wyvern (or a decent facsimile of one) to watch over an area? Because that would be absolutely awesome!

More spoilerage regarding rituals in general (ones that stuck out to you as cool) would be nice as well-thank you so much!
 

I know you said they are not really your thing, but I'd like to hear a bit about the Goliath. What's the idea behind their RPP? Do they have any interesting feats?

Big, tough mountainous guys that thrive on competition. Their Paragon Path makes them bigger (not in size category, but does give them some of the perks of being large). Their feats make them pretty badass brute-style melee guys. I prefer some of the other races (Half-Orc, Warforged) for that.

Are there any heritage feats or any feats that would alter a cleric's At-will powers?

Nope.

From what I've heard to date of the Deva, it sounds like they might really step on the toes of the Eberron Kalashtar from a thematic point of view - from what you read of them in the PHB2, do you think that the Deva are significantly different enough?

Cheers

Hmm, I hadn't really thought about it that much (never really gotten a chance to play in Eberron), but I could see them having some overlap, minus the psionic aspects. I wouldn't be surprised to have the two of them line up in the new campaign guide.

:erm:

Please reassure me that these feats are not going to make 4e combat overly complex.

For example, does the Improved Grab feat simply grant you some kind of bonus to the way grab already works, or does it create new rules to keep track of?

Just bonuses to the maneuvers that already exist.
 
Last edited:


Barb AC issue

>Barb AC issue fixed?
>I'm only vaguely aware of the issue, but I can tell you that they don't get
>their Con to AC as some have suggested, but they do get an AC bump.

What is this "bump" from? Some kind of bonus when they wear light armor? Please give details! Anything that steers them away from Heavy armor?
 
Last edited:

entropysoda- Barbarians in light armor get +1 ac and +1 reflex per tier.

If you've got a 12 dex, that means you have the choice between the following at level 1:

14 AC, 12 reflex, a feat available of your choice
16 AC, 11 reflex, -1 speed, chainmail proficiency

I think its reasonable. Some people will still go for the chainmail, but I think that both options are viable.
 

Do they lose this with a shield? Else I can see a decent amount of craghammer and board barbarians. Heck, it's already pretty good when you consider a urgosh.
 

Shouldn't that be 15 AC? Hide 3, Dex 1, Class bonus 1 = 15.
Means you only need a 14 to stay even with the chain guy (you WILL fall behind slowly since you're not advancing dex; if you compare to say a wizard in leather who gets +1 INTMOD at 8, 14, 21 (x2 if demigod), 28, that's 4 advancements and you're only getting 3, not to mention you effectively start 1 behind if you're only going 14 dex...

I also suspect that by the time you do fall behind you can do some retraining and pick up chain and scale and scale spec and not worry about speed anymore. :)

Dex 14 also means you just have to find one extra point somewhere to get heavy blade mastery if you go for a fullblade (possibly more interesting for thaneborn, since rageblood is begging for axes/hammers).
 

Remove ads

Top