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Players Handbook II

Frostmarrow

First Post
I propose the writing and publishing of Players Handbook II. This book should be fashioned in such a way that it could replace PHB. However, it should contain 11 new classes, new (and old splatbook) feats, new races and new spells. The authors should have mandate to change fundamentals of the game, such as clerics doing most of the healing with cure spells or dwarves being resistant to poison.

Why?

Many of us have tried most of the stuff offered in the PHB and are looking for new stuff. And no, the splat books doesn't cut it. Also, I love those hardbound full color books.
 

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Why would you want that? Too many base classes already, Especially with all the changes you suggest, the new book would be incompatable with the original. Basically it would be my idea of a nightmare
 

No Way

It would cause confusion and Break gamers apart.

There would be a group of 'Orginals' and a Group of 'Newbies'
 

I seriously hope you are being sarcastic, frostmarrow. Me being from Australia I'm not sure (some people will get this... ignore if you don't ;) )
 

The rules I need for a session are strewn across a dozen books or so now. For example if I play a Rogue/Sorcerer I need to bring PHB, MM (for my summoned monsters), SaS and TaB. But I also need to bring MotW because it contains errata for SaS. Perhaps I need to bring RttToEE in order to have my half-elemental template. Let's say my character becomes a bladesinger - then I will need to bring a print-out pdf of the errata of the bladesinger PrC from SaS. Really DarwinofMind... The nightmare is already upon us.

My idea of PHB2 is to make a copy of the PHB with interesting changes that could be used in lieu of the PHB. Same rules apply but...

Same rules for familiars only different familiars.
Same rules for feat chains only different feat chains
Same rules for classes only different classes
Same rules for weapons only different weapons
Same rules for races only different races

It could add another year of play without me having to bring a full library to every session.

Naturally it should be fully compatible with D&D. The bottom line is of course: would I be willing to pay $40 for it? YES!
 
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To be perfectly clear; this is not a joke. I'll explain more:

With the advent of the Epic Level Handbook, the Manual of thePlanes and the Deities and Demi-Gods we have what we need to bring a character from 1st level to 99th. The only way to expand the game further is by making it wider.

The Monster Manual II is a good example of a book that does this. I don't feel that the PrCs does this. Some are too silly (in my case the Ooze Master) and others are broken, misprinted or both. In any event they haven't been playtested. But I digress.

My propsition is to publish the PHB2 to widen the base. I sincerely don't think it would break up gamers. Not more than any other manual or book, that for sure. Moreover the content should be written by the industy's finest and thoroughly playtested (by us).
 

Wizards of the Coast would be shooting themselves in the foot if they did this. First, I can't see many people buying it if they have the material already, even if it is in multiple books. I know I wouldn't shell out even $20 US for this. Second, if a new player buys it, then they wouldn't buy any of the other supplements. It wouldn't be a smart marketing move.
 



Eternalknight said:
Wizards of the Coast would be shooting themselves in the foot if they did this. First, I can't see many people buying it if they have the material already, even if it is in multiple books. I know I wouldn't shell out even $20 US for this. Second, if a new player buys it, then they wouldn't buy any of the other supplements. It wouldn't be a smart marketing move.

Perhaps, but your concerns are just assumptions. First you assume that no one will buy this and secondly you assume that once it's released no one will buy anything ever again. It doesn't add up.

Oh well, I'm exaggerating.
 
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