Players, have you fired your DM?

Yeah, I've been in some situations where an entire group has "fired" the DM.

The last one was a 3.5 game very late in the 3.5 life cycle, early 2008. Basically, I made some time to play 3.5 and joined the first group that I found at the FLGS. I didn't know it at the time, but the DM had been in several groups in the area and pissed off everyone that he'd ever played with so bad that they actually scheduled their trips to the game store specifically to avoid him. He was pretty much the epitome of every horrible gamer stereotype ever: poor hygiene, marginal social skills, a strong "alpha geek" complex, and poor knowledge of the rules. Alas, as the new guy in a new city and all, I went into this mostly unaware.

I've actually discussed the DM a bit in the "walking out" thread, it's the same guy... Anyways, he made up rulings on the fly based solely on either what he wanted to happen or on stripping the characters of their abilities. For example, we fought mobs of low-AC and low-hp enemies until our ranger went two-weapon. The player figured that multiple attacks in a round would be useful since we kept fighting mobs of things. The DM was surprised that he picked two-weapon over archery and it stayed a point of contention throughout the campaign. We kept fighting things in trees, across chasms and so forth... To which we always heard, "Bet you wish you had an archery ranger now, huh?" He'd also use high-AC critters whenever we did melee and basically forced the ranger to stick to single attacks because he had to keep hit bonuses high enough to hit the things. Yep, suddenly every gnoll and orc in the entire continent got plate mail as soon as our ranger hit 2nd level.

I was playing a reasonably stereotypical cleric of Pelor in this game, he'd survived an undead attack on his monastery during his youth and sought every chance to battle undead. Another good example of this sort of "balancing" things was how I remarked that we didn't encounter any undead in six levels of play. His reply? "Why would there be undead monsters? You're totally optimized to fight undead, so there's no challenge. You're playing a cleric, so you just use turn undead and the encounter is over. It wouldn't be balanced to fight undead for you guys."

This guy also liked to harp on about how he "cooked," and insisted that people pay him up front for the privilege of "cooking" for them. Whenever he hosted at his apartment (which smelled like rotten milk and old gym socks), he would toss cheap steaks on a little hibachi grill out on the back deck and cook a box of rice-a-roni. Now when I say that I "cook," I make ice cream, beef bourguignon, coq au vin, and pulled pork barbecue from scratch--I've even done some homebrewing of beer and wine. Needless to say, I wasn't impressed and informed him that I wouldn't be paying to partake in these meals. After going back and forth for a few minutes (he apparently thought I was trying to weasel out of paying, not turning down his food), he seemed confused and taken aback at the idea that I'd rather eat before I came if it meant saving $10 on a pink steak with rice-a-roni.

Then there were the women.

My girlfriend at the time came to play with us and he promptly informed my girlfriend that he would be glad to meet with her outside of game to explain the rules and the game to her. I promptly told him that I meet with her out of game, in a tone that I thought was pretty damned obvious that I understood his intentions. Unfazed, he leered at her throughout the game and made some not-so-subtle attempts to touch her hands by picking up her dice and the like. She saw right through it, of course, and every time he tried to hand her something, she'd pick up my dice or pencil or whatever. She decided to not game with us, unsurprisingly.

There was also a lesbian couple that gamed with us. He kept trying to pick them up. "Alright! Two single chicks joined my game!" We couldn't figure out if he was kidding or not... But by the end of the first session, it was obvious that he wasn't. A few of us gently explained to him that they weren't "single chicks" and that he wouldn't be successful, to which he insisted that "they aren't like that." He kept inviting one or the other of them over to his place to watch anime and it pretty much instantly that he brought it into game. For example, he tried to pick up one of them, and when she shot him down (and explained her preferences to him... directly), he had her character immediately captured by the local thieves' guild. She was playing an elf druid and someone cast sleep on her in the middle of the night to keep her from waking up while they tied her up and absconded with her in the middle of the night. That's right. Cast sleep on an elf with no save and without waking up the rest of the party. The other girl was playing a rogue, so she obviously had to go negotiate with the thieves' guild to have her released. We were 4th level and the rank-and-file thugs were 10th-level rogues (in a city with a population of about 10,000), some also had multiple fighter, sorcerer, or barbarian levels. It ended up that the rogue had to sneak into a warehouse by herself to sneak out the druid. As soon as the druid's gag was removed, she started to scream, hoping to get the character's both killed. The DM's reply? "She wouldn't un-gag you if you're going to scream." So... She never was un-gagged in the first place. The druid lost all of her gear while the rogue looted the thieves' guild willy-nilly and the table had to sit around and watch all of this play out for two hours with nothing to contribute.

It all came to a head one day when I offered to host at my house. I cooked a huge spread and this jerk was going into the house from the grill to tell people when food that I was serving was done, helping himself to stuff in my refrigerator, and pretty much making a jerk of himself in every possible way. The day concluded with a heated exchange with our ranger's player, him dog-piling the ranger with a mob and knocking him into negative hit points, and three people almost punching him right in the face. The ranger's player stepped outside to cool off--the DM chased him out right on his heels and chewed him out, giving him an ultimatum to either rebuild his character or stop playing.

I told the to get his stuff and get the hell out of my house. He was actually so dense that he didn't seem to understand why we'd actually want to quit his game. A spate of emails followed where nothing good followed except for hurt feelings on his part and frustration on the part of the players--but he eventually understood that he was out and that we didn't even want to play with him any more.

Right before 4E came out, this guy went on the messageboard of our FLGS and was telling the store's owners to refuse to carry 4E products (yeah, right) because... He had downloaded the 4E core rulebooks from a filesharing site, was willing to share them with anyone at the store that asked for them, and that 4E was so horrible that he would not run the game. After getting ostracized by pretty much everyone in the county that played D&D, he dropped off the site for a while. No one heard from him until I posted something to the boards about looking for a 4E group. He had the nerve to invite himself to join the 4E game that I was running.

Some people never learn...
 

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(This is in response to the comments of Raven Crowking and UnknownAtThisTime, in my previous post in this thread).

In my most recent case of "firing myself" from the DM chair, it was a sandbox 4E D&D game played in the 4E Forgotten Realms with a group of inexperienced D&D players.

I gradually found out the players didn't really have much (if any) previous experience playing in real sandbox type games. Not surprisingly, the game eventually became rudderless.

The players ended up going around Waterdeep getting into barfights and beating up random NPCs on the streets. They completely missed any and all hints about possible missions (ie. killing particular NPCs, "want ads" on bulletin boards, etc ...). They even set several bars/saloons on fire, after they killed everyone in a particular bar/saloon.

Eventually I resigned the DM chair, and one of the players moved into the DM slot where we played through the 4E module "Thunderspire Labyrinth". I found out later, the players were more interested in playing through a module. They originally thought (incorrectly) that a "sandbox" game was playing through a series of modules like a Pathfinder style adventure path.
 

We 'fired' the DM from the very first D&D campaign that I ever played. :erm:

The DM allowed his best friend to cast Charm person on the group, then allowed him to order the PCs to fail their subsequent saves. He then played all the characters pretty much by himself. And this was back in the days when charm person lasted for days.

After two or three weeks of this we told him to knock it off, that we didn't come to the game to watch him and his best friend play the game by themselves (we were a little cruder than that, actually).

He told us that it was his game, we would play his way, or not play at all.

The game was taking place in the basement of the U/U church, not the DM's home. We told both him and his best friend 'goodbye!' and kicked them out of the game.

I gather that he kept looking to run games, and getting kicked out of group after group or having all the players walk on him.

The next week was the first game that I ever ran. :) I ended up running for two years straight, so I guess that I did a better job of it than he did.

The Auld Grump
 

I'd forgotten about this series of events until tonight:

A new player joins us at the local game shop. He plays in 2-3 game sessions. We had a "rotating GM" rule - the whole point of this particular game was to train new GMs so they could run games at the shop and everyone would know they were trustworthy GMs because the shop owner (and I) approved them.

So New Guy asks if he can run the next set of sessions (everyone got to run 6-8 sessions as their "turn) and we said sure. He then asked if we minded "a little railroading" at the beginning, to set up the adventure. We all agreed that we would not object to "a bit" of a railroad to get things set up and going, but that we didn't like a LOT of that sort of thing. He agreed.

The next week, he starts the game. By the end of the game we'd been walked through getting offered a job that required a sea journey, going to the docks and boarding the ship, being forced by the crew to "offer" samples of our blood to the ship, been threatened with horrible beatings by the crew (slavers) if we failed to submit to them, had the ship (which was apparently a living entity) EAT one player (no dice rolls involved) who refused to submit, and THEN we got to watch while a storm came up out of nowhere and drove the ship onto an island and destroyed it, leaving us as the only survivors...

Next week, he got told that was too much railroad for us and we weren't interested in him continuing to DM for the group.

I mean, for the whole 4 hour session, the only choice we got to make was "offer blood" or "get eaten". Ugh!
 



No, I haven't been fired, but I DM in fear of getting fired every session because I'm a pessimist. So, I try to make sure I give everybody a good time.
 

In an old group of mine we played a session with a new GM. I can't remember the system we were using - and really it didn't matter.

Well, we ended up at the entrance to this dungeon, and it was pretty clear it was a maze. Yawn.

So we tried to put the torches out on the walls so we'd know where we'd been...
GM: "You can't"
Okay, we leave a trail of water...
GM: "It's magically absorbed into the floor"
We try to get rid of the magic on the floor
GM: "You can't"
We unravel a thread from a blanket to do the Theseus Minotaur thing...
GM: "There's nothing to tie it too"
How about the torch bracket?
GM: "It comes off..."

Now this went on for about 45 minutes, with us as players coming up with ever more absurd ways not to have to map this stupid maze, and rolling on the floor with laughter each time the GM said "You can't" or "It doesn't work".

He never GM'd for us again.
 

Fired my first GM when I joined the rolepaying club at uni. It was a 2nd ed AD&D game. Other than my brother, the players and GM were all people I'd just met at the club.

The game wasn't as bad as some of what's described above, but it did feature poor encounter design, uninspiring NPCs and railroading tendencies. After a couple of sessions the GM cancelled one session. I took the opportunity to have everyone roll up Rolemaster PCs instead. When the GM turned up the next week we invited him (out of politeness) to join the new RM game, but he declined.

I was GMed by him at one con session a few years later and he was still pretty awful.
 

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