Haltherrion
First Post
I've done it with D&D too. I don't get what the players are afraid of with a military campaign. My guess is one of two things:
1) They don't like the military in real life, and that feeling bleeds over into game life. If they did it a shot, they might actually LIKE ROLE PLAYING someone who thinks differently from themselves. I ran a RECON (Vietnam War special forces teams) game in college with a British Army veteran/reservist student, a law student who was in Marine Officer training, some regular students, and one hippie pothead student who was totally opposed to the military. VERY fun group -- some of the fun coming from stretching into "unsuited" roles.
2) They think it means you will tell them what to do and they will be railroaded. Tell them they won't and move on. In my experience, the "reason the party is together and has missions" has little to no discernable affect on the freedom of action of the party. How many fictional cops tell the boss to shove it and do what they want? ALL of them!![]()
Good thoughts and I share your puzzlement. It's not like I'm known as a ref that railroads players. They seem to have an unnatural aversion to it and part of the reason I was posting was whether anyone had similar experiences.
Well, who knows when I will start a new campaign (current one just kicked off a few months ago) but without tipping my end, I may be more forceful in asking them to trust me on the start. Although I do like Herobizkit's prelude idea extended to have multiple preludes. It fits well with our groups campaign starts. Certainly adds some work to the campaign start but since my painter puts in 120+ hours painting the starting figures, not inappropriate to get some use out of all of them early on.
BTW a new post of them is at http:://coolminiornot.com/255460 to plug my friend's work
