D&D has no rules for romance.
...By the same token, if you take D&D and start spinning off romantic subplots, you are really using a totally different game (of your own making, based on your judgment) and no longer playing D&D
I'm not criticizing anyone who chooses to do that. I think it is actually great. I just dont think it is D&D anymore.
Strongly, strongly disagree with that. The roots of D&D are in what used to be called "romantic fantasy", what we now call Fantasy was once called Romance, and centred around knights questing for their lady loves, encountering dragons and magical wonders.
But semantics aside, love & romance subplots and even (horrors!) plots fit perfectly into a "high adventure" game of swords and magic. The popularity of The Princess Bride as a model ought to tell you something.
Now, it's true that the older monster-&-gold based XP system does not provide a great reward mechanic - it doesn't provide a great reward mechanic for rescuing prisoners or commanding armies either, but it's pretty easy to modify. 3e's Challenge-based system provides somewhat more support (plus 3e DMG gives freeform XP as an option), and 4e's XP for Major & Minor Quests, and DMG2 suggested XP-for-roleplay, provide more support again, in fact all the support you need, since the player can decide what their quests are and the DM can rate it minor or major and assign a Level, defaulting to PC level.
But of course we're still talking the high-adventure romantic fantasy here, not Jane Austen. PCs are expected to climb vine-wrapped towers, battle giants, duel with dragons - but in pursuit of romantic goals rather than ruins' gold.

Last edited: