GregChristopher
First Post
I'm not sure where house rules necessarily need to come into it. The thing about, say, a romance is that it's something that can be handled entirely by judgment calls or, if so inclined, the Charisma checks or skill checks that are entirely part of the game. Similarly, the other 90% of the game isn't necessarily being ignored or discarded. Tenser's Floating Disc may still be cast. Bar fights may break out. There may be a succubus. And I don't think there's a good authority on just how many percentile points of the book I must use before I'm no longer "playing that game" instead of just playing the same game in a very different style.
You can stand on a basketball court and juggle. You are not playing basketball.
I have to say I don't really appreciate the "if you don't play the game in the accepted way, why do you play this game at all instead of going off and playing some other game?" line of questioning. It reads to me a lot like "If you're not going to use beholders in your game, or if you're going to make green dragons breathe fire and be of neutral alignment, why don't you play another game instead of calling your house-ruled game D&D?"
False equivocation. Not using beholders in your game does not affect the fundamental flow, any more than wearing a funny hat. Playing D&D as a romance game DOES affect the fundamental flow in a profound way.
I'm benefiting from judgment calls. I'm not assuming that judgment calls are effortless for everyone, but I do think that every roleplaying game relies on them. A game that doesn't is probably run by a computer.
At a certain point, too many judgement calls becomes cowboys and indians. Thats why we have rules in the first place. To agree on a common basis for play.