Player's Journal 4 Notes

JoeGKushner

Adventurer
Well, take this with a grain of salt as I am an official reviewer and my opinions may be biased! (Yeah, big pay here buddy!)

I bought EN World Journal at the store the other day. My hobby store has a weird thing where for every full $10 bought you get a check on a card and ten checks equal $10 dollars spending cash. Kinda like a 9% discount if you will.

Well, I'm not overly impressed with En World mainly because I don't have time to really dig into it. Like Dragon and Signs & Portents, I'm mainly looking for things I can yank into my own game with little notice.

Reading Morrus column for example, interesting, but hey, I'm here at En World.

Butterboar's Barrels I didn't read entirely, not because it's not a good article, but the time thing again. I do like the idea of magic barrels mind you but worry that when you start pointing out that every mundane object can be magical, that players will take advantage of that.

Weapon Finesse or Simplified Combat Rules? Skipped entirly. Not even interested in changing my system at the moment.

Ancient Tomes and Books of Magic: Clark Peterson hits the nail right on the head here. I've used lots of Phil Reed's PDF supplements to add more details to my game and I enjoy articles like this a lot as it's easy to read, easy to use and has a quick ROI (in this case, time spent reading).

Lesser Races of the Wilderlands by Clark Peterson, Scott Greene and James Mishler: Another great article. Right now I'm running a FR game where pretty much 'everything goes' so these guys will be introduced sooner or latter. Lots of OGC outside of the specific names and background. (Ghul PI eh?)

Iron Rations: Hey, survival 101! Great stuff for those brand new players. Drop the counters and picture of the skeleton though and try to use some actual maps. More mention of wolf pack tactics, the right to retreat, and the right not to fight everything the GM puts in your way should be in next issue.

Dvestri or High Dwarves by Yury Pavlotsky: Looks interesting and even has racial levels. For me, racial levels just click and feel right. I suspect that when 4th ed comes out, almost everything with have options for class and racial levels and templates to really customize something.

Ghostbrand Sword: Looks interesting but once again, haven't read it all yet. Sample weapons make it easy to use.

Sons of the Sea, the Church of Harrimast and the Cult of Yarash: A good look at some of the material in the upcoming Black Sails Over Freeport. Good stuff.

The Adventurer's Guide to Surviving Anything, Part IV by Peter M. Ball and Ryan Nock: Interesting stuff here. I've used some of the materail in past issues so look forward to it digging in and thinking about the way to use it next. After seeing the Lord of the Rings trilogy, I'm more inspired then ever to make the background a part of the combat environment. "Hop onto that table." "Jump onto that ledge." "Fall into that river."

Rapier Wit by Derek Becker: Another one I skipped over. No interest. Art was below average.

Faith & Lies: R. Scott Kennan gives a good idea on how the different ideas of worship work in a Morningstar game. Glad to see it here. Maybe some more material like monsters or PrCs?

My Friend the Formian: A dungeon crawl short adventure for 5th level characters. Good stuff and included as it is, a good price. I love the background. "Really, do you need it? It's a one-hour adventure that's meant to be a drop-in dungeon. Make up something on the fly and go with it."

Tracking: Haven't looked at it as I don't need to go into hyper detail. Perhaps at a latter date I may but for now... also sub art here.

Modern Magical Items: My d20 Modern experience is limited to a few settings so this was another pass.

Lyceum Spell Dueling: Pass. I've got about three spell dueling methods now. Didn't need another one.

A Mid-September Night's Dream: Didn't like it personally.

The cover isn't thin but is tight. Can't explain it, like it's waiting to rip. Interior paper feels pulpy or thin.

The Necromancer Games stuff did the job for me and I felt that I got my money's worth out of this issue.
 

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JoeGKushner said:
Ancient Tomes and Books of Magic: Clark Peterson hits the nail right on the head here. I've used lots of Phil Reed's PDF supplements to add more details to my game and I enjoy articles like this a lot as it's easy to read, easy to use and has a quick ROI (in this case, time spent reading).

I thought this was the most useful article in the mag. Easy to understand, easy to use, and simple for everyone to use.

Iron Rations: Hey, survival 101! Great stuff for those brand new players. Drop the counters and picture of the skeleton though and try to use some actual maps. More mention of wolf pack tactics, the right to retreat, and the right not to fight everything the GM puts in your way should be in next issue.

For anyone that has played 3E, the Iron Rations segment should elicit a response of "no kidding". But, if expanded a bit, it would be great to give to a new player and help them be effective in combat right away.

A Mid-September Night's Dream: Didn't like it personally.

I guess I didn't get it. Did he bag himself a 6x6 Fae or not?

I've found that there is a wide-range of quality in the material, but what I do enjoy is that it is different and allows authors to take some chances. For me, Dragon has been a total disappointment since the 3.5 jazz up started--I've actually found more play value articles in the Journal.
 

As always, I'm glad to hear comments about the magazine, even if some of it didn't catch your interest. As co-writer of the Adventurer's Guide, I'll gladly take suggestions or requests for future topics.

I was eager to get feedback about the comic. Several people advised against it, and it looks like they were right overall, though I still enjoyed it. Maybe you've got to know rednecks to appreciate it.

We do try to get experimental articles, and my goal is to have at least one piece each issue that I'm nervous is just too weird for people to be interested. Thankfully, we've got a good mix of experienced writers and novices, so we see a good spectrum. And as always, we're eager to receive proposals and submissions, so if you've got an idea for an article, drop me an email.
 

Just from a plain old gamers point of view. I have subscribed since issue 1 and have enjoyed each issue alot. Not everything may be for me, but I think the quality keeps getting better per issue. Keep up the good work. It's a nice alterative to Dragon.

Gallo22
 

Can I make a suggestion?

What about a STORY HOUR section?

I have to think there's folks who'd like to read Piratecat's Story Hour, from the beginning, in installments, with artwork. Or Sep's.

And eventually you'll get around to mine. ;)

Wulf
 

Heh. I can see that. 80 pages of story and 70 pages of game material. We'll only charge $20 per issue, for a story people could read for free.

Then again, Wulf, if you want to perhaps write a storyhour-inspired article, we could probably swing that. It'd be a nice tie-in between the community and the magazine.
 

I think Wulf wants something more along the lines of an edited story that runs some 3-5 pages per issue until it comes to a complete stop.

The extra material, game rules and sometimes even pictures, could probablly be worked in as examples of the different styles of games people play.
 

Joe and Wulf have the idea - make it a series - heck with Pkitty's storyhour alone you'd have a ready to go, pre-written column for the next six years! :)
 

JoeGKushner said:
I think Wulf wants something more along the lines of an edited story that runs some 3-5 pages per issue until it comes to a complete stop.

The extra material, game rules and sometimes even pictures, could probablly be worked in as examples of the different styles of games people play.

Exactly. I don't know the exact word count for each of PC's updates, but the average printed page is 750 words (with artwork). I think you could spare a few pages a month.

I guess it kinda depends on whether people like fiction in their mags. Works for Dragon...

As for my own Story Hour, I'd much prefer the graphic novel format. I just need an artist...


Wulf
 

Not to hurt anyone's feelings here, but I vote NO on any kind of story hour in EN World Journal. I think the mag's strength is that it is pure, meaty, gaming material. Please don't change the format!
 

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