Gunslinger said:
That seems totally alien to me. Almost the entire PHB is based on rules for numbers and the rolling aspect of D&D. How do you have battles, or handle situtations with skill checks? The difference between playing D&D and just going over to someone's house and roleplaying random scenarios is the rollplaying aspect. If you take it all away, what reason is there to waste money on the books when you can just do your own thing???
PS: If you don't know your stats, how do you know whether you can take feats such as power attack or expertise?
It is dependent on the genre and style of the game. I think that all stats, and even the character sheet is nothing but a crutch to facilitate roleplay.
I played in a traditional AD&D style campaign (it was GURPS) where the players had to know how combat worked; meaning how the game system worked. I could not trust my character and the GM to be able to work on autopilot. It was exceedingly cumbersom, since I had to be initimately familiar with each step of combat and I hated every second of it.
Rarely do people herein Finland buy all the books. The GM might be the only one who has a copy. In our Exalted campaign, I was allowed with GM supervision to read only several parts of the book and that was it.
In another campaign I played a siege engineer whose purpose was to build a tower. I had no knowledge of my character's numerical abilities, nor did I have any kind of character sheet except for a background I wrote on the character and a brief from the GM . However, I did know what my character was good in and that was sufficient.
In our Call of Cthulhu campaign, each of us had our own character sheet and a developed past. We were not allowed to show each other our character sheets.
In an adventure I created and ran, called Sub-Culture, the character's were members of a local teen (ages 12 to 16) gang, with one special ability (like a boy in a goth gang, or brother with a car, able to get booze, etc.). No dice rolling, simply teens on a Friday or Saturday night trying to while away the time, sneaking into concerts, getting drunk etc.
In any game you simply react to what the GM is telling you. Group tactics and abilities unfortunately are never found on the character sheet, nor are ideas, and that is in the end what the GM wants from you. With numerical values hidden or secret, a character's true potential is slowly revealed only in game play, and players thrust into a world where they have to interact more fully. Just like in real life, you can only gauge your chances, not actually calculate your statistical chance on succeeding in a given task.
-Angel Tears