DM_Blake
First Post
LordArchaon said:I generally agree with Kitirat, because it's a studied psychological phenomenon what we're talking about: it's the difficulty encountered by people with changing ideas. Most people find it irritating at best to change their previous opinions, they see it (unconsciously) like a personal defeat.
The most stubborn are even likely to assume madness-related behaviors like complete blindness to logical evidences, instead of changing their minds.
So, how do we distinguish between the people who try the game and don't like it because they are stubborn and filled with madness, and the people who try it and don't like it because they simply don't like the game?
Maybe they don't like the game because their complete blindness to logical evidence prevented them from changing their minds.
Maybe everyone who doesn't like 4e is simply stubborn and mad.
Yeah, I like where this is going...
LordArchaon said:Another point which is important IMO, is that there are TWO very distinct groups of gamers. One is composed by the enthusiasts, 75% or more of which are DMs, 90% of which are here in the ENWorld forums and/or, even more, on the Gleemax forums.
The other one can also be made of enthusiasts generally speaking, but for a number of reasons, they don't have access to all the buzzworld, they just come across the news randomly and don't investigate them further, saying "I'll see when the books come out". I guess 90% of female players are like that, given that they surf the net much less, but I could be wrong. However, this group is not small, it includes many many players, and they're likely ones that enjoy playing the game, but do not enjoy all the analysis and "overknowledge" that the first group enjoys.
Oooooh, statistics.
Did you know that 92% of all statistics are made up on the spot?
Hmmm, hard to guess whether these statistics are in the 92% or the 8% bracket.
I bet 90% of female players might object to your generalizations.
LordArchaon said:The typical 4e tests are proposed by members of the first group, the overly-knowing-and-informed-enthusiasts to a number of other people which is, from what I see and what I can think, composed by maybe another like them, and other 3 or 4 of the second group, the normal-not-so-informed-players...
Assuming your statistical breakdowns have any bearing on reality to begin with, I still think it's wildly assumptive to assume the levels of enthusiasm amongst play test proposers and play test participants.
LordArchaon said:I THINK, IMO... That the people of this "normal group" always feels a little different from the "ultra-enthusiast" ones. This could lead to the same problems already stated. They could see the very enthusiasm of the DMs, which are probably 4e likers, as a valid reason to start being diffident about the new system. Because they know the amount of time the 4e liker DM passes on the net on the forums and on the rules etc, and they partly envy it, partly consider it bad, but in general, they don't want to "turn like that", so they could tend to construct opposite views as a form of "unconsciously-needed" differentiation.
... confused ...
LordArchaon said:These are all opinions,
The first truly believable thing I've found in this post.
LordArchaon said:not many of them can be supported by logic,
The second.
LordArchaon said:many of them are however supported by direct and indirect experience.
Please, do share. Or your streak ends at 2.
LordArchaon said:The result of the thought however is this: if 4e is presented in a neutral/natural way like "They made a new system, why don't we give it a try?", you would obtain better reactions than those obtained presenting 4e like I think we do, saying "Hey man, you don't freaking know how cool this 4e's gonna be, you really don't know... I just tell you that there are endless maneuvers and powers for PCs and monsters alike, all of which are just perfectly balanced, and you can kick ass since level 1" and so on... We must always take into account that people is generally diffident towards change, and a little empathy (the neutral approach), combined with a better knowledge of the rules, could be the only way we could really show the improvements of 4e to our players.
Or, we could just get some books and play the game.
If 4e is generally better, or generally worse, or generally about the same, then I have confidence in my players, and in fact, in all the other players I've grouped with over the years, that those players will draw their own conclusions without needing me to manipulate them, or needing me to coddle them by controlling my own attitude about it.
They won't need me to "really show the improvements of 4e" - they will see them for themselves, assuming there are any to be seen.