Umbran said:
Meaning: give people a near zero-cost chance to just look at the books, and the game will speak for itself. There is no coddling here - there was answering of questions, but no attempt to make judgments for them.
When people feel forced to do something, they'll resist. When they feel like they have to pay for something, they'll resist. When people feel you're trying to sell them on something, they'll resist. When you give them the chance to make up their own minds, they'll do so.
This is what i tried to say. In fact, I was first of all referring to general behavior in front of big changes.
I know that generalizations are bad or felt bad (because if generalizations were intrinsically bad, science would be bad), that's why I spoke of opinions. I also spoke of direct experience because of the everyday talking with my players, and indirect experience because of ALL the posts about home-made 4e demos on this forum.
@DM_Blake:
My "statistics" weren't statistics, and I guess you know it. I just used the form of statistics to represent roughly some clearly understandable proportions that I see in the gamers world. If you don't see them, why don't you answer with your views about them? If you don't like percentages, you could describe me your views using different quantitative adjectives.
DM_Blake said:
So, how do we distinguish between the people who try the game and don't like it because they are stubborn and filled with madness, and the people who try it and don't like it because they simply don't like the game?
Maybe they don't like the game because their complete blindness to logical evidence prevented them from changing their minds.
Maybe everyone who doesn't like 4e is simply stubborn and mad.
Yeah, I like where this is going...
Again, I was referring to (studied, and not by few or incompetent people) behavior of people in front of change. If you pay attention, I never said "4e", nor D&D, not even once in that first sentence(s).
And however, there's an easy way to distinguish the two typologies you say: stubborn ones are the ones that before trying, already have bad opinions about it. The second typology starts out with no feelings or opinions about it and will surely bring out many specific pieces of argumentation about what he did or didn't like, as opposed to the first typology, which will more likely stay focused on his first thoughts, that may be "it's like a videogame" or other already-said-many-times things, or simply "I don't like it, full stop", without explaining why or what... This "generalization" doesn't always work because when a normal approach occurs, (which is, the "stubborn" or even "open-minded" people buy and read the books, as you say) the stubborn may have an occasion of changing his mind alone, reading the book, which is a lot easier, while the open minded who maybe simply didn't like the game for some issue related to the limited nature of the preview rules, could discover that the full rules, on second thought, look much better.
These again, are my opinions, and are, again, things that any psychologist could tell you. I'm not a psychologist, I'm just interested in it.
However, if you think it a different way, you could also for example tell us your opinion, and given the emphasis you gave to the illogical nature of what I say, you could also give me logical arguments that contradict mine, and I will be happy to change idea...
DM_Blake said:
Assuming your statistical breakdowns have any bearing on reality to begin with, I still think it's wildly assumptive to assume the levels of enthusiasm amongst play test proposers and play test participants.
And even my points were very simple: if someone proposes a 4e test these days, it's because he's an ENWorld and Gleemax user who connects nearly everyday. How many non-enthusiasts do you think may act like that? And do you think that for someone who never saw Gleemax nor Enworld, the amount of information this person knows about 4e, a not yet released product, can be defined "normal"?
And here I go on to explain the part that confused you.
I'm just saying that if a 4e enthusiast, which passes much time a day in search of news about 4e, talks about it to a non enthusiast player, the effect he will obtain is that of passing as someone who wants to "sell something", who's "coddling" you. Just as you say it's not good to do, and me too, same opinion.
In fact, I concluded my post talking about presenting the new game in "neutral/natural" way, which means "with no coddling".
So all your aggressiveness was maybe caused by my wording, which is that of a non native speaker in first place, and of someone who's speaking about generally "difficult to accept" psychological matters.