Player's Primer Preview

Morrus

Well, that was fun
Staff member
This is a sneak preview of the two-page ZEITGEIST Player Primer handout, just for the one person who reads the ENP forum! This is an excerpt from the free Player's Guide, and will also be available separately so you can hand it out to your players.


Two notes:
  • This is not the final version of the primer; we have a much prettier map to go in place of the current placeholder.
  • This is for the 4E version of ZEITGEIST; the Pathfinder Player Primer will be different.
The final version should be available very soon - as soon as we get the new map in.
 

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Love it! I really dig the clash of technology and magic, from what I'm seeing. And doomsayer dwarves are awesome!

More, please! :cool:
 


I have to admit, Zeitgeist intrigues me. I don't have the time to run it, being busy running two regular games and playing in one already. The the game I play in rotates DMs, and the next guy coming up to run needs an AP, and I'd love it to be this one. I just don't know how to politely say "you should run this."
 

There is just something about this preview that rubs me the wrong way. The background is just too "bright" if that's applicable.

Color me jaded by modules and primers using a gray background or a less intense white text (Rite Publishing or Frog God Games). Look at this on my LCD monitor and Macbook just makes everything pop out and that white is overwhelming the yellows and browns that are scattered around. Once you hit that map all these bright reds and greens slam you in the face and I had to move down farther.

No I don't live in a cave, black hole, have my monitor cranked to 9000 with laser eyes. If there was a way to mute those colors a bit that would make it a bit more appealing on me.

This is steampunk similar to Privateer Press who set the bar VERY high with their setting. Taking a page out of their color scheme is fair play to all.
 

Thanks for your input. I'm sorry you don't like it much, but I feel the need to address a couple of your points.

There are several factors that could make white and/or saturated colors appear too "intense" on your monitor, and I can't control them all. You identified a couple already. But, as an aside, I can confirm that the new map Morrus mentions is in all ways superior to the map I kludged together, based on the draft version I've seen. I don't know whether it will be any better for your eyes, though.

I do find deeply mystifying the suggestion that black text on a mottled/splotchy gray background* is superior to black text on a white page. The notion is quite outside my experience and runs counter to the conventional wisdom that colored or gray backgrounds make text harder to read for most people (difficulty in reading increases as the contrast between the background and the text goes down), especially people with imperfect eyesight, and moreso if there are splotches or variations in color in the background. The higher the contrast between text and paper, the more legible the text, as a general thing.

* The previews I was able to locate suggest to me this is the sort of thing you mean.

As to Privateer Press, according to the preview I located, the Iron Kingdoms Monsternomicon (at least) appears to have an entirely grayscale interior, so I'm unsure what you mean by Privateer's color scheme. Do you mean their product covers and website? I can't agree with the assertion that cribbing a color scheme from Privateer's products is "fair play to all." It's certainly not fair to Privateer, whose graphic designer(s) worked hard to create attractive and distinctive looks for their various product lines. In any case, Zeitgeist is *not* Iron Kingdoms, though of course they share some thematic similarities.

In short, I'm not shooting for an "Iron Kingdoms" look: I'm creating a "Zeitgeist" look. While it happens that I'm still trying desperately to squeeze in time to weigh my options and refine the layout I'll be using for the final books, covering up the white paper with a grungy or cloudy texture is not looking like something I'm likely to consider (unless of course I'm directed to). There are a few reasons for this, including (but not limited to) reduction in text legibility, as I mentioned, and ink expense for our customers who (plan to) print the Zeitgeist PDF pages on their home printers (and I plan to format the PDF such that some of the graphics can be "switched off" via layers).

In closing, I do find that it's true what they say about desktop publishing: you never hear about it unless someone dislikes it.
 


I do find deeply mystifying the suggestion that black text on a mottled/splotchy gray background* is superior to black text on a white page. The notion is quite outside my experience and runs counter to the conventional wisdom that colored or gray backgrounds make text harder to read for most people (difficulty in reading increases as the contrast between the background and the text goes down), especially people with imperfect eyesight, and moreso if there are splotches or variations in color in the background. The higher the contrast between text and paper, the more legible the text, as a general thing.

The text is fine, I had no problem reading the text. It was the overwhelming white in the background that got to me. I've seen light grays, whites, all print up just fine on the various devices I use (PC, MAC, iOS) and not been an issue. Frog God Games Slumbering Tsar module line read just fine for me as an example.



It's certainly not fair to Privateer, whose graphic designer(s) worked hard to create attractive and distinctive looks for their various product lines. In any case, Zeitgeist is *not* Iron Kingdoms, though of course they share some thematic similarities. In short, I'm not shooting for an "Iron Kingdoms" look: I'm creating a "Zeitgeist" look.

From what I can tell Zeitgeist is a steampunkish type of work and traditionally steampunk has been a bit dark, grungy, full of grim and gritty images, lots of brass, copper and various metals. Smoke, steam, coal burning with gears whirring away. If I misread the preview wrong and Zeitgeist is not like that, then disregard my comment.

I totally agree you can go your own way, style your own material, more power to you. I'm basing this preview vs. material found elsewhere and on the internet (Tor did a huge write up a few months on steampunk). This is your world, I"m just here to comment on it :D

In closing, I do find that it's true what they say about desktop publishing: you never hear about it unless someone dislikes it.

This applies to every job or work I've ever done. Until someone says something you just have no idea what people think. On this we completely agree.
 

I've found that black on a slight off-white (off-gray?) background is much better for readablity than black on pure white.

I personally don't have an issue, and I'm not an expert in this field, but if you made the background "white" into, say, #EEEEEE, it might help the stark contrast the poster was complaing of.
 

There are a few reasons for this, including (but not limited to) reduction in text legibility, as I mentioned, and ink expense for our customers who (plan to) print the Zeitgeist PDF pages on their home printers (and I plan to format the PDF such that some of the graphics can be "switched off" via layers).

I like the layers idea. Anything that makes the product less cluttered, easier to read, and less wasteful to print is a big thumbs up in my book.

I had no problems with the PDF contrast. I get the "bright" comment - there's a lot of relatively bright and warm colors in the sidebars (tans and yellows). I think this is causing them to "pop" a little too much for some people*, as opposed to being more subdued with a cooler color palette. Personally, I like the color choice; it makes it feel dirty without making it feel dark. It immediately sets the tone - this is still heroic fantasy (rather than gritty), but it's not medieval (typically lots of reds and blues).

* [EDIT] Making the main body of text appear more contrasted as well.
 
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