Players really want the Necromancer? (Forked: Non-published concepts you want)


log in or register to remove this ad

I think 4E design has given the Necromancer new life, get it, life, he he.

But seriously, a Diablo style necromancer as Arcane Defender/Controller or Arcane Defender/Leader, would be new, different and cool.
 


The Necromancer that WotC would put out is for PCs. And honestly. most DMs wouldn't let me play a necromancer.

A corpse defiling, soul-taunting, undead making user of the black arts.

Do the people that want them expect to be able to play them? Or is it a completionist desire?
The first Third Edition game I ever played was an evil-slanted campaign. A slight majority of the PCs had an evil alignment; the rest of us were neutral. There was one who wavered from lawful evil to lawful neutral and back, as the result of events in the campaign, but otherwise I'm pretty sure things stayed the same.

So, yeah, I'd like to see a necromancer, and I'd like to play a necromancer someday. I don't think there's any kind of problem playing "nasty" PCs, because no-one I would ever play with would play a gratuitous "baby-killer" kind of character.
 

I have enjoyed playing necromancers a time or two. Just because they are evil (at least mine were) doesn't mean they have to go around killing all the time or betraying party members.

One of the most evil characters I ever played (not a necromancer) fought against the villain for revenge, and while the party members watched him very carefully (and with good reason), he did quite well.
 

Whiskey Tango?

what hole was i in when I missed the Diablo 3 news?

Time to start googling, though if someone has a link I'd apreciate it.



this = post full of win



I never had an economy of actions issue, and I don't want to get into a big debate about it like I did in another thread.

But if you limited the actions summons can take to move/basic attack and made them minions I don't think it would be much worse if at all worse than some of the larger AoE spells.

And no its not just because summons being minions simulates shadow clone jutsu really well, honest.
No googling needed, just go to www.blizzard.com and enjoy the previews.
 

Do the people that want them expect to be able to play them? Or is it a completionist desire?

Oh hell yes they expect to play them. One of the main reasons I don't let people play evil characters is that if I do the very first caster concept someone will play will be a necromancer/cleric of a god of undeath.
 

I'm of the mind that not all classes should be PC classes. The problem I had with the Necromancer or Evil Cleric in 3e was the "Entourage." The N3cro's turn would take 15 minutes at the very least. This only gets worse at higher levels. Undead Lieutenant. Undead Leadership. Undead chodes. It's a CR1 ablative army.

If 4e could create a swift and reliable ruleset for Necromancers/Summoners then I'm all for it. Otherwise, not happening.
 

There needs to be a Necromancer class, and an Illusionist class. They can stop there; that's all the arcane sub-classes required. (conjurer should go right back into general Wizard where it belongs)

As for playing evil PCs, bring it on! Evil types are usually far more entertaining than do-gooders...and the in-party arguments are also good fun!

Lanefan
 


Remove ads

Top