blargney the second
blargney the minute's son
Focusing fire + area of effect = Venn diagrams! And who doesn't like Venn diagrams?
stuff
I would be interested in seeing a new player's reaction to this book. So anyone who is new to RPG's let me know!!!
kmack, Please let us know what they think. As Dice4Hire said, we're interested in their reactions.Reading it right now, and I like its approach. I have a few new players in my campaign, and I'm going to suggest that they read it. For new players, the book really ties concepts together and shows how the whole game fits together, and how to have fun with it.
Yes, he is discussing focusing fire.
But the fact that he is not addressing multiple target attacks is telling.
Another good player's guide for roleplaying in general is Graham Walmsley's Play Unsafe, which was recommended to me when I was looking for inspiration on "what does good player advice look like" and which I found very useful even as an experienced player. It's not game-specific and doesn't touch strategy, but does give concrete pointers towards an approach that I think makes both "winning" and "losing" in RPGs more fun.
Nothing. However, if an experienced player doesn't organize a four-hour presentation with charts and graphs, this book is probably going to do a better job of it. See Kitesh's post, above.What can someone learn from this book that a more experienced player couldn't teach a new player?
Not much at all. In fact, I was disappointed. The character building sections have many good ideas, but it's not about min/maxing. Wading through wizards.com's CharOp boards feels completely different than reading this book.How much (if at all) do the character building sections come across as some sort of Char Op article?
The mechanical aspects, especially as it attempts to explain them and give examples. It touches on storytelling and playing a role, but is definitely geared toward helping people understand the rules.Does the book seem to cater more toward the mechanical aspect of the game or the roleplaying and storytelling aspects of the game?
Focusing fire + area of effect = Venn diagrams! And who doesn't like Venn diagrams?