fanboy2000
Adventurer
The only time this really sticks out in my mind was a pitch I did for LUG's ST:TNG game. I pitched the game to my regular group, and they seemed open to the idea. So, I discussed possibilities with each of them.
One guy wanted to be a sergeant who was drafted in Starfleet.
Obviously, Starfleet doesn't have sergeants. If that was it, I'd simply talk to him about being a chief or somesuch.
But when I tried to explain to him that Starfleet doesn't have the draft, he seemed skeptical and sugested that his character could have been told to either join Starfleet or go to prison.
Nope, that really doesn't work either I told him. Starfleet doesn't operate like that.
At that point, he seemed really skeptical. As though perhaps his entire willing suspension of disbelief snapped in two.
I choose not to run the game.
That said, I've more often seen the opposite of this: the players assign the game/setting a genre and won't play with it.
Ever.
Under any circumstances.
Examples:
Paranoia is zap. The game cannot be played straight at all. Ever. I'm not allowed to try.
Call of Cthulhu is fatalistic. PCs can't survive anything. Don't even bother.
For example, I know all about bias confirmation and rationalization. I still do it. I try not to, but I know I'm not always successful. I was talking to someone I respect very much about rationalization, and she said that she never does that anymore since she learned about it years ago. I later saw an example of that it that same day. I didn't bother pointing it out because it's not like starting a fight was going to help.
That said, knowing what's going on can help if someone's open to examining their own behavior and changing. Of course, someone could easily decide to it's just a bunch of hewy and it doesn't apply to them.
It would be an interesting experiment.
One guy wanted to be a sergeant who was drafted in Starfleet.
Obviously, Starfleet doesn't have sergeants. If that was it, I'd simply talk to him about being a chief or somesuch.
But when I tried to explain to him that Starfleet doesn't have the draft, he seemed skeptical and sugested that his character could have been told to either join Starfleet or go to prison.
Nope, that really doesn't work either I told him. Starfleet doesn't operate like that.
At that point, he seemed really skeptical. As though perhaps his entire willing suspension of disbelief snapped in two.
I choose not to run the game.
That said, I've more often seen the opposite of this: the players assign the game/setting a genre and won't play with it.
Ever.
Under any circumstances.
Examples:
Paranoia is zap. The game cannot be played straight at all. Ever. I'm not allowed to try.
Call of Cthulhu is fatalistic. PCs can't survive anything. Don't even bother.
That's the fun part of psychology. Knowing what's going on doesn't make you immune to it!I think I might take this to the next group I put together as a reminder to myself. Although, I'm now curious as to what would happen if I gave everyone a copy of it...
For example, I know all about bias confirmation and rationalization. I still do it. I try not to, but I know I'm not always successful. I was talking to someone I respect very much about rationalization, and she said that she never does that anymore since she learned about it years ago. I later saw an example of that it that same day. I didn't bother pointing it out because it's not like starting a fight was going to help.
That said, knowing what's going on can help if someone's open to examining their own behavior and changing. Of course, someone could easily decide to it's just a bunch of hewy and it doesn't apply to them.
It would be an interesting experiment.