Celebrim said:
I've never played Paladin, but I've DMed alot of groups and in my experience its that last part which seems like it should be the hardest part of playing a Paladin. If the muttering was all 'in character', then your fine. The problem is that alot of groups will have one or more players who 'out of character' detest the notion of a Paladin and think that it interferes with the way that as far as they are concerned the game should be played. In trying to bring to life a LG character, you tend to start running a foul of the real life personalities (and dare I say alignments) of the players.
Some of the muttering was in character and was funny. I got an email from one of them making sure that I knew it was just in game and they personally loved it. And thought I handled dealing with the judge and mayor of the town in a creative way.
But there is one player and he is angry about the entire thing. He feels that since the party voted to break the law to get out the two in jail and I refused that I am not a team player and that it makes my character more important than the rest of the party.
He felt that making the party stay a week building the wall interfered with the mission. And the mission was more important than respecting the local law.
He is angry that my paladin would not allow him to sell evil weapons that we found but instead destroyed them even though I took them as my share of the loot.
He is angry at has he put it at my murdering ways. We came across these evil druid who were using animals and Cyrean refugees in a vile ceremony. Thy had killed over a dozen people. We killed most in battle but two didn't die. We tied them up and questioned them. They would not talk. We were in the middle of the wildnerness several weeks from any town or city to turn them in.
So a discussion started about what to do with them. The cleric and I the two lawful good people argued that we just couldn't let them go because of their crimes and we both detected evil and they reeked of it. That to let them go when we knew that they would just kill again would make us a just as guilty as the evil druids.
There was no way we could haul them around with us we were on a part of the mission that required stealth. You know these druids would have given us away the first chance they got.
He felt that since he was a neutral good druid he should have the say in what happened to them he argued that you can't have ggod without evil, that we had to no right to pass judgemment on them let nature decide. If nature decided to spare them then all was right in the world.
The rest of the party stayed out of it so it came down to the druid , cleric and myself. Both the cleric and I decided to kill them which I did. So now I am just as bad as the druids because I killed in cold blood. :\
The DM is getting tired of the arguments so he wrote the cleric who wants to multiclass into paladin and told him no that he couldn't bring another paladin into the party and he asked me to consider changing my paladin into a straight fighter or a fighter cleric.
I have not answered him yet because I am to angry. I have talked to all the other players except the druid's player and they don't have a problem with my character even the rogue's player who is the one that I usually butt heads with in the game. He told me he enjoyed that part of the game because it was fun for him to try and figure how to as he put it get around me and the cleric.
I don't know what I am going to do, but I think the dM is pandering to one player and that is not right.