kigmatzomat said:I like paladins, as a DM and a player. I've tried just about everything to get players to recognize that paladins are playable. There is something about the very concept of paladins that makes people get inflexible.
I once had a council of paladins, with as many different personalities as I could come up with (humble, self-righteous, overconfident, humorous, high-handed, wise, proud, etc) and I made sure that each would have had a seat at the Round Table. (Short answer: if you're a prick and you do the right thing, you can be a paladin, you're just a prick of a paladin)
People argued with me about whether or not this NPC or that NPC could remain a paladin over their language, attitude, even practical jokes!
These days I tell people to read David Weber's Bahzell series, about a barbarian berserker paladin. He's honorable but devious, forthright and subtle, willing to forgive ignorance but willing to gut a man if they become insulting through willfull ignorance.
I like paladins and I think they can add a lot to a game.
The biggest problem I see is that everyone gets caught up in what they think is good. Good can be a lot of different things. A paladin can be about trying to redeem the bad guys or he can be about sending evil bad guys to hell.
Some paladins can be polite and others can be rude SOBs.
The second problem is some players what to have the freedom to do anything and feel that having a paladin in the party spoils their fun. "what do you mean I can't beat up the city guard they looked at me funny" To be honest I think a lot of PCs are borderline sociopaths.