Lord Pendragon
First Post
If I am informed at the beginning of a campaign that it's possible PCs can betray each other, then I am okay with such a game. Another player might be roleplaying a traitor, but knowing that we're going for that kind of realism, I am free to have my character take the kinds of precautions a savvy adventurer would, in an uncertain world.
If I am playing in a game where it's always been assumed that the PCs are on the same side, and then suddenly one night my character is killed by a death attack in the middle of the night, because the watch PC was actually a traitor... I'd most likely leave the game and find another group to play with.
I don't mind playing in a game with inter-party intrigue. I do mind being tricked into thinking I'm playing in a cooperative game, only to then be taken advantage of because of it.
If I am playing in a game where it's always been assumed that the PCs are on the same side, and then suddenly one night my character is killed by a death attack in the middle of the night, because the watch PC was actually a traitor... I'd most likely leave the game and find another group to play with.
I don't mind playing in a game with inter-party intrigue. I do mind being tricked into thinking I'm playing in a cooperative game, only to then be taken advantage of because of it.