caudor
Adventurer
Currently, my regular group only has three players (I'm the DM). However, many of the published adventures are designed for a party of four characters at a specific level.
Rather than scaling the down adventure (which I tend to dislike), what I do is run a forth member of the party myself so that in effect--I'm playing and DM'ing at the same time. This requires more preparation and special attention to be sure the character I'm playing gets no special insight or grabs the spotlight from the real players. This also allows me to fill in a gap to help balance out the party as far as classes.
My players seem to enjoy this approach. So I'm wondering...does anyone else to do this? If not, do you feel this approach is a poor remedy to balance things for an adventure?
Rather than scaling the down adventure (which I tend to dislike), what I do is run a forth member of the party myself so that in effect--I'm playing and DM'ing at the same time. This requires more preparation and special attention to be sure the character I'm playing gets no special insight or grabs the spotlight from the real players. This also allows me to fill in a gap to help balance out the party as far as classes.
My players seem to enjoy this approach. So I'm wondering...does anyone else to do this? If not, do you feel this approach is a poor remedy to balance things for an adventure?


