Macbeth
First Post
I've had GURPS Discworld for while, and been waiting for a game. I now have a chance to run it for a one shot at my campus gaming club, and now I'm faced with a very interesting problem: how do you make a Discworld adventure that retains the pratchett style while still running well?
I want to stay as true to the books as I can (not too much combat, slightly humourus), but still tsay in the same vein as your average fantasy adventure.
My current plan is to have a minor crossover by elves. Since all tha characters will be pregenerated, I will have at least one creative (myabe a musician or guerilla mime
) character, who the elves take an interest in, and now plan to take. I think this plan gives me a good mixture of 'standard' adventure combat and such with a good chance of some Discworld roleplaying.
I'm not totally satisifed with this idea. Could anybody give me more ideas on how to run a Discworld adventure? I think my adventure as it stands is a good starting point, but it still needs work.
Here are some more Discworld elements that I may try to work in:
Nac Mac Feegle
Witches
Assassins
.303 Bookworm
Casanunda
And any other elements (or elephants) that just scream "DISCWORLD"
I want to stay as true to the books as I can (not too much combat, slightly humourus), but still tsay in the same vein as your average fantasy adventure.
My current plan is to have a minor crossover by elves. Since all tha characters will be pregenerated, I will have at least one creative (myabe a musician or guerilla mime

I'm not totally satisifed with this idea. Could anybody give me more ideas on how to run a Discworld adventure? I think my adventure as it stands is a good starting point, but it still needs work.
Here are some more Discworld elements that I may try to work in:
Nac Mac Feegle
Witches
Assassins
.303 Bookworm
Casanunda
And any other elements (or elephants) that just scream "DISCWORLD"