LostSoul
Adventurer
Here would be a quick idea for how to do a hockey game in any D&D rule system - make each team count as a single player. Each team has an AC of 10, an attack bonus of +0, and does 1d6 damage - they have 10 hit points. Every 10 hit points of damage, a goal is scored. Each team gets three attacks per period.
You'd need a whole suite of "powers" to make it interesting.
Otherwise it will devolve into "I put 3 forwards on the ice. My attack roll is 20. Okay, I hit; 4 damage."
With my proposed system it's more like this:
"I cycle it behind the net."
"I fight for the puck on the boards."
"I screen the goalie."
I was watching the Slovak-Canada game and I thought about my system. The forward screens the goalie. The guy at the point shoots. The goalie attempts to stop the puck.
They all roll. The forward wins; the goalie is screened. Now the guy at the point just needs to hit the net (modified by cover). He makes it, it's a goal.
It's like many other RPGs - identify sources of conflict in the game world, apply modifiers, resolve them.
edit: Yes, this is supposed to be about more than just hockey.