Skill challenge for each period to overhear the other teams tactics, develop own tactics- say 8 maximum checks each success giving team an auto success or +2/5/whatever to a check. Give the oppo 3 or 4 of these to spend- depending on how hard you want to make it.
Get map and turn it into squares, 10 rounds per period.
Face off- opposed skill check.
Roll Init- Players can act on thie init or delay till anytime below as per usual.
All players have IR to tackle.
Move= Move (no skill check) AoO as per normal.
Minor= Aim (+2 To Hit) or Poke (-2 to oppo) or Buff (+2 to defences) or something else.
Attack= either Poke, Hook, Slash, Boarding (or other nasty- generally To Hit vs Reflex, or Fort a little damage and maybe an effect, especially for a crit); or Pass (To Hit AC 10/20/whatever +2/5/whatever for every oppo in corridor burst 1 between players) or Score- To Hit vs Keepers To Hit (Plus as above for corridor when passing).
Then build up from there incorporating at least one of each character classes traits- Paladin Marking (+2 To Hit Marked, Auto shift and attack in Close Burst 2 say).
No penalties to move with puck.
That kind of thing.
Thirty minutes and it'd be cracked...
The game would/should take a session to play out- possibly an hour for each period, I'd definitely give players a 10 second decide what you're going to do window then start dropping their Init for the rest of the Period.
Poke holes or build from here.
Hmm now for a league.
Cheers PR
Get map and turn it into squares, 10 rounds per period.
Face off- opposed skill check.
Roll Init- Players can act on thie init or delay till anytime below as per usual.
All players have IR to tackle.
Move= Move (no skill check) AoO as per normal.
Minor= Aim (+2 To Hit) or Poke (-2 to oppo) or Buff (+2 to defences) or something else.
Attack= either Poke, Hook, Slash, Boarding (or other nasty- generally To Hit vs Reflex, or Fort a little damage and maybe an effect, especially for a crit); or Pass (To Hit AC 10/20/whatever +2/5/whatever for every oppo in corridor burst 1 between players) or Score- To Hit vs Keepers To Hit (Plus as above for corridor when passing).
Then build up from there incorporating at least one of each character classes traits- Paladin Marking (+2 To Hit Marked, Auto shift and attack in Close Burst 2 say).
No penalties to move with puck.
That kind of thing.
Thirty minutes and it'd be cracked...
The game would/should take a session to play out- possibly an hour for each period, I'd definitely give players a 10 second decide what you're going to do window then start dropping their Init for the rest of the Period.
Poke holes or build from here.
Hmm now for a league.
Cheers PR