Greetings brother and sister dnders.
My game master has the idea of not giving out an magic items that would give pluses to attack or defense. So, we will more than likely never see anything beyond masterwork. That is: no +1, +2, +3, .... magic items.
We are at 5th level now. My AC is 15 with studded leather masterwork leather. I am playing a barbarian.
I figure by 10th level I will still at AC 15, maybe AC 17, if he finally gives us something.
I tell him that at 10th level at this rate, I will be just as easy to hit as I was at 3rd level, but he says I will have more hit points by then and I will last longer. My argument to that is that by 10th level we will be fighting 7th level critters that have bonuses to HIT and DAMAGE!
Can some one come up with some kind of rational argument that I could give him telling us to give us some kind of defense bonus. I have sent him 3 links to problems that occur when you run a low magic campaign, and how games like wheel of time fixes the defense problems.
Maybe when they put out the new DMG this summer they can make some kind of comments in the book about running low magic campaigns.
His idea of a magic item is to give further fire or cold protection. Like 5pts.
Any Takers?
My game master has the idea of not giving out an magic items that would give pluses to attack or defense. So, we will more than likely never see anything beyond masterwork. That is: no +1, +2, +3, .... magic items.
We are at 5th level now. My AC is 15 with studded leather masterwork leather. I am playing a barbarian.
I figure by 10th level I will still at AC 15, maybe AC 17, if he finally gives us something.
I tell him that at 10th level at this rate, I will be just as easy to hit as I was at 3rd level, but he says I will have more hit points by then and I will last longer. My argument to that is that by 10th level we will be fighting 7th level critters that have bonuses to HIT and DAMAGE!
Can some one come up with some kind of rational argument that I could give him telling us to give us some kind of defense bonus. I have sent him 3 links to problems that occur when you run a low magic campaign, and how games like wheel of time fixes the defense problems.
Maybe when they put out the new DMG this summer they can make some kind of comments in the book about running low magic campaigns.
His idea of a magic item is to give further fire or cold protection. Like 5pts.
Any Takers?
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