Kae'Yoss
First Post
Re: I have the same idea
That may be interesting, but you'll have a truckload of work to do.
Not eliminating them would be plain stupid. I wonder whether the DM this is about has thought about that.
What about magic weapon and magic vestment?
It wasn't designed for that. No creature was created with the thought that the enemy will have magically enhanced ability scores, arms and armor. No creature got a DR 25/+4 or something...
But they all had magic, right?
I know how it is: I have created enemies that were meant to trouble my PC's a little, which lost initiative and didn't even act once.
The DM in the epic campaign I played in usually creates the tough enemies so they should tear us to shreds, and it ends up us having no big trouble (last session he had to send a cleric to the rescue because we otherwise would have killed his 600+HP Ettin Berserker, with me having survived his attack that should have killed me, because of mirror image)
Endur said:I've actually been thinking about the same idea. The next non-RPGA game I GM will not have any magic items.
That may be interesting, but you'll have a truckload of work to do.
Essentially, I'm going to eliminate all magic item creation feats. The only magic items that exist will be artifacts (for story purposes).
Not eliminating them would be plain stupid. I wonder whether the DM this is about has thought about that.
What about magic weapon and magic vestment?
Many fantasy novels are "low-magic" worlds. Conan, for example, never had any magic items. If there was a magic item in one of his adventures, it was there for one story as a plot device to defeat the antagonist.
It wasn't designed for that. No creature was created with the thought that the enemy will have magically enhanced ability scores, arms and armor. No creature got a DR 25/+4 or something...
I think the party will be fine. Its up to the GM to "fine-tune" threats to fit the party. i.e. I have played in campaigns where the party faced threats that were the EL of the party, campaigns where the party faced threats that were always 2 to 4 ELs above the party, campaigns where the party always had a higher EL than the monsters, and campaigns where the GM didn't care about the ELs.
But they all had magic, right?
I know how it is: I have created enemies that were meant to trouble my PC's a little, which lost initiative and didn't even act once.
The DM in the epic campaign I played in usually creates the tough enemies so they should tear us to shreds, and it ends up us having no big trouble (last session he had to send a cleric to the rescue because we otherwise would have killed his 600+HP Ettin Berserker, with me having survived his attack that should have killed me, because of mirror image)