Bullgrit
Adventurer
Obryn made this comment regarding OSRIC vs. AD&D1 books, but it got me wondering about games in general.Obryn said:If my players and I want to run a game, it's a lot easier for me to tell them to grab something that's still in production - either online or offline - than it is to ask them to prowl the secondary markets and find a deal on eBay.
How much does in-print and out-of-print affect your choices for what game to play? (Any game, not just D&D.)
For instance, my current game group (formed circa 2003) has played a few OOP games, with no hesitation. IP vs. OOP didn't even really enter our discussions for what to play.
We played a campaign of d6 Star Wars. Only the GM originally had the rule book, but two of us bought off of ebay once we started the campaign.
We're currently playing a campaign of Battletech. Only I (not the GM) had the rule book at first, but the GM had a friend in another state mail him his old books. We gave the other Players a one-page photocopy of the core charts.
We started an Alternity campaign with only the DM having the books.
And D&D3.5 is our D&D of choice, regardless of it being OOP.
Do you, or does your group, take a game's IP/OOP status under consideration when deciding on what to play?
With the Internet, we've been able to find any OOP game we've been interested in. I've been able to find cheap [enough] books online faster than driving out to the FLGS, so "in print and in stores" is completely irrelevant to me in chosing a game to play. (If a game is in print and in stores, I'll go to the FLGS to get it.)
Bullgrit