Playing with Kaiju's! (dragon 289)

Wolf72

Explorer
Kaiju Giant Lizard [Colossal magical beast] (Dragon 289)
HD: 43d10 +559 (795 avg)
Init: +0
Speed: 30', swim 30
AC: 36 (-8 size, +34 natural)
Attk: Bite +56 melee, dmg: 4d8 +31 18-20/x3
Face/reach: 40' x 80'/20'

Special attacks: Trample 4d12+6 (AoO at –4 or make refl save DC 52), Augmented Criticals, Energized Attack (As a standard action once per minute the kaiju can energize it’s bite for 1d4+1 rnds, +3d6 electrical dmg, this dmg does not multiply b/c of critical hits).

Special Qualities: DR 25/+5, Darkvision 120ft, Energy Resistance 50: Electricity, Immune to mind influencing effects, SR 27, Fast healing: 20, Death Throes (explode 100' rad. 20d6 electricity dmg, refl DC 44).

Saves: Fort: +35, Refl: +23, Will: +14
Abilities: Str: 53 (+21), Dex: 11, Con: 37 (+13), Int: 2, Wis: 12 (+1), Cha: 22 (+6)
Skills: climb +26, hide +15, listen +7, Move silent +15, spot +7.
In forested/overgrown areas this kaiju gets a +4 to hide and move silent ... (um sure he's gonna be in a forest that'll hide him ... unless it’s in really bad fog)

Feats: Alertness, Battle Roar (Will DC 37 for 7hd+, all others (and failed saves) are 'shaken': -2, attks, dmg, saves)

CR: 17

... okay ... I’m still not sure of the formula they're using for AC ... it’s supposed to take everything into account, but I keep ending up with a different number. I think they're ignoring the creatures original natural AC ... not quite sure though.

um ... so why did I post this? ... well after reading a couple dozen kids/young adult books for my summer class I needed to do something geeky!
 
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Grandmaster Cow said:
I wish that more people would post kaiju. I wish someone got permission to post the template.....Kaiju

It would be kinda cool, but unlikely. WotC isn't in the habit of doing such things. Perhaps it will appear in a supplement or book later on and end up in the SRD.
 

ah .. ah ... Kaiju!

alright G.C. ... I don't have lots of time, but if you give me a creature and a theme I'll post a kaiju for ya ... If you'd like I'll post some options first ...

for example all kaiju get ener resist 50 (pick a type and that type affects anything else regarding energy that they have an option to use ... breathweapon, energized attacks, death throes ...) ... and there is also a quality that gives them an additional 2 resistances (there's lots of other things ... it's way to much to try to type them out.)

now don't go and feel like I'm taking pity on ya ... cuz I got about 44 young adult/kids books to go thru for a summer class ... and I reaaaaalllllly don't want to! .. oh my god, I think there's a reason I don't want to teach elementary ed!

I was thinking of a T-Rex kaiju or some sort of giant bug thing (maybe an ankheg or scorpion)
 

Kaiju!!!! Warning a repost below...

You where warned:

Yagha Quacerath (Kaiju Pseudonatural Umber Hulk)
Colossal Outsider
Hit Dice:
48d8+576 (792 hp)
Initiative: +4 (Improved Initiative)
Speed: 20'; burrow 20'
AC: 36 (-8 size, +34 natural)
Attacks: 2 claws +60 melee, bite +58 melee
Damage: Claw 4d6+20, bite 8d6+10
Face/Reach: 40' by 40'/20'
Special Attacks: Maddening Gaze; true strike; trample; augmented criticals; breath weapon;
Special Qualities: Tremorsense; acid, electricity and fire resistance 50; Damage Reduction 25/+5; alternate form; darkvision 120'; Immune to Mind-Influencing effects; SR: 34; Reflect Spells;
Saves: Fort +38, Ref +26, Will +26
Abilities: Str 51, Dex 11, Con 35, Int 2, Wis 11, Cha 33
Skills: Climb +36, Jump +36, Listen +16
Feats: Battle Roar, Improved Initiative, Multiattack, Power Attack, Stunning Roar, Thunderous Roar,

Climate/Terrain: Any land and underground (usually dwells in the Far Realm)
Organization: Solitary (Unique)
Challenge Rating: 24
Treasure: -
Alignment: Chaotic Evil
Advancement: -

Yagha Quacerath, the eater of worlds, usually dwells in the Far Realms, outside the boundaries of time and space. The few times it has reached the material plane, it is a cataclysmic event that levels continents and leaves nothing behind but shattered minds.
Yagha Quacerath resembles an umber hulk of immense size, it's body a bloated mockery of a cross between a gorilla and a large insect. It's skin and carapace a sickly greenish hue. The creatures large eyes constantly changes color in strange patterns causing insanity in anyone foolish enough to meet it's gaze. A mass of short tentacles fill it's back. And the few short hairs that cover it's body have a pale pink color.
In it's true form, Yagha Quacerath resembles an immense tower of tentacled, living, writhing flesh, at the end of two of it's tentacles two razorsharp claws dwell, and on another it's snapping mandibles and jaw reside. The creatures eyes are on several other tentacles.
Yagha Quacerath has only one thought in it's twisted and insane mind, the complete and utter destruction of all other living creatures.

Combat:
Yagha Quacerath prefers to initiate combat by ambushing it's opponents, most often from below ground. It fights with only one goal, the complete destruction of it's opponent, it never flees, and never surrenders. If reduced to half it's original hit points, the abomination changes into its true form and continues it's attack.
Maddening Gaze (Su): Insanity as cast by an 14th level sorcerer, 90 feet, Will negates DC 45
Tremorsense (Ex): Yagha Quacerath can automatically sense the location of anything within 60 feet that is in contact with the ground.
True Strike (Su): Once per day, Yagha Quacerath can make a normal attack with a +20 insight bonus on a single attack roll. On this attack, Yagha Quacerath is not affected by the miss chance that applies when attacking a concealed target.
Alternate Form (Su): At will, Yagha Quacerath can take the form of a grotesque tentacled mass of snapping jaws and flailing claws. All Yagha Quacerath abilities remain unchanged despite it's alien apperance. Changing shape is a standard action. Other creatures recieve a -1 morale penalty on their attack rolls against Yagha Quacerath in this alternate form.
Trample (Ex): As a standard action during it's turn each round, Yagha Quacerath can run over an opponent of Gargantuan size or smaller. The Kaiju merely has to move over it's opponent.
The trample deals 4d12+10 points of damage. Trampled opponents can attempt attacks of oppertunity, but these incur a -4 penalty. If they do not make attacks of oppertunity, trampled opponents can attempt Reflex saves (DC 54) for half damage.
Augmented Criticals (Ex): Using it's natural attacks, Yagha Quacerath threatens a critical on a natural attack of 18-20, dealing triple damage on a successful critical hit.
Breath Weapon (Su): Line of acid, 10 feet wide, 10 feet high, 100 feet long, damage 10d6, reflex halves (DC 46). Usable once every 1d4 rounds.
Reflect Spells (Su): Targeted spells and spell-like effects that fail to penetrate Yagha Quacerath's spell resistance are reflected back upon their source.

Heh, :D
 


hey, let's bring back all the old kaijus. ;) too bad the old boards never got resurrected as promised, i think we lost a bunch of those guys!
 


mmm ... adventurers!

 Kaiju T-Rex [colossal Magical beast]
HD: 58d10 +580 (900hp)
Init: +5 (+1 dex, +4 improved init)
Speed: 40, swim 40
AC: 36 [-8 size, +1 dex, +33 natural]
Attacks: Bite +69 [+58 BAB, -8 size, +19 strength], or 2 Bony projectiles +49/+49 [range: 200ft inc’s]
Damage: Bite 10d8 +28 18-20/x3, Bony projectiles 4d6+19
Face/Reach: 40x40/25

Special Attacks: Improved Grab, Swallow Whole (2d8+19, +3d6 acid), Trample 4d6+9, Aug Crits, Ranged Attack, Call Lightning 3x day DC 23 (at 20th lvl), Breath Weapon: Fire once every 1d4 rnds (10d6 10’x100’, Refl DC 49), Lightning Rays once every 1d4 rounds (ranged touch +51, 300 ft, 15d6), Energized Attack: Acid once per minute for 1d4+1 rounds, +3d6 Acid)

Special Qualities: Scent, DR 25/+5, SR 33, Fast Healing: 20, Darkvision 120’, Immune to mind-influencing effects, Swim, No Breath, Reflect Spells, Energy Resist 50 (Fire, Acid, Electricity), Absorb Electriciy (if Elec. dmg passes 50 in one round excess dmg is converted to temp hp that last 10m)

Saves: Fort: 41, Refl: 32, Will 21
Abilities: Str 48 (+19), Dex 12 (+1), Con 31 (+10), Int 2, Wis 15 (+2), Cha 30 (+10)
Skills: Listen +25, Spot +25, Jump +29
Feats: Power Attack (up to +58), Battle Roar, Thunderous Roar, Cleave, Improved Init, Point blank shot (+1 w/in 30ft), rapid shot (bony projectiles)

Climate/Terrain: Warm forest, hills, plains, marsh, and Coastal
Organization: Unique (solitary)
CR: 23
Alignment: Always hungry ... err neutral

Ej no do fluffy stuff! I took liberties with the rapid shot and ranged attack. And I think I got the bite dmg done right [was 5d8 , inc to 10d6 then 10d8]. Hit point average was actually 899 ... I figured it could be bumped up by +1. I’m not sure if the ranged attack counts as a natural attack, if it does then you can use the energized attack: acid for ranged attacks too.

“Helpless people on subway trains scream ‘My God!’ as he looks in on them!” ... “He picks up a bus and throws it back down as he wades through a building towards the center of town” ...

“Hey Godzilla (Gojira), You want something to drink?

http://www.wired.com/animation/collection/dan_hess/i_eat_people/
 
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Wolf72: Thanks for the kaiju! I've been trying to get my hooves on the template for a long time, but so far I've been unsuccessful. What about a kaiju megatherium with cold resistance and a cold breath weapon? And what's with the bony projections on the t-rex kaiju? What r they?
 

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