KidSnide
Adventurer
I agree with the general idea that hit point thresholds should be (a) current hit points instead of maximum hit points and (b) limited to physical effects. Hit points is a representation of physical toughness / luck / determination, and makes far more sense for physical effects than for mental effects.
For mental effects, hit dice are a better representation of abstract power. (They are also how spells like sleep worked in pre 3.x D&D.) But -- that having been said -- I'm not sure that hit dice are better enough to be worth a separate mechanic. Level + some mental stats is an ugly calculation, but is probably closer to an appropriate mental defense threshold.
-KS
For mental effects, hit dice are a better representation of abstract power. (They are also how spells like sleep worked in pre 3.x D&D.) But -- that having been said -- I'm not sure that hit dice are better enough to be worth a separate mechanic. Level + some mental stats is an ugly calculation, but is probably closer to an appropriate mental defense threshold.
-KS