Connorsrpg
Adventurer
Okay, so was following the official news thread on the new playtest packet and it outlined some early changes before getting bogged down in arguments about specific magic items (namely giant belts and elven boots) and potion mishap table, so I am starting this thread to STAY AWAY from that.
Here, could we please just catalog the differences in this packet from the last one? I have been reading some of the docs side by side and have not noticed any changes really, but there may be some hidden ones.
So we have:
*All monster updates. New abilities, traits, etc.
*XP Values have dropped
*Magic Items now in.
*New guidelines for encounter creation.
Is that it? I am especially interested in small hidden changes amongst the player's rules before we play. Thanks for you contributions without the judgements
Here, could we please just catalog the differences in this packet from the last one? I have been reading some of the docs side by side and have not noticed any changes really, but there may be some hidden ones.
So we have:
*All monster updates. New abilities, traits, etc.
*XP Values have dropped
*Magic Items now in.
*New guidelines for encounter creation.
Is that it? I am especially interested in small hidden changes amongst the player's rules before we play. Thanks for you contributions without the judgements