FitzTheRuke
Legend
The most likely reason is that they noticed it themselves and fixed it and don't need a lot of people pointing it out after the fact.Me too! Weird that it wasn’t in the survey.
Of course, that is something of an optimistic view.
The most likely reason is that they noticed it themselves and fixed it and don't need a lot of people pointing it out after the fact.Me too! Weird that it wasn’t in the survey.
This is why I suggested in my feedback just giving the tiny form a durability limitation.I wouldn’t say being able to turn into a mouse that hits like a bear (and takes hits like one) is any more OP than being able to turn into a bear that hits (and takes hits) like a bear. It can move through creatures’ spaces I guess, but that could be fixed with an exception in the test of the feature it the stat block if need be. The main problem in my mind isn’t that it’s OP, it’s that it’s weird.
Yeah, I agree. Without the layer of bonus HP from the form, it’s mostly just more complex shillelagh and barkskin.This is why I suggested in my feedback just giving the tiny form a durability limitation.
Tbh I think wild shape needs THP to be worth using, and tiny form could be taken out of wild shape when it loses the THP, while having very few THP.
Or it could simply be written such that you lose wild shape in tiny form if you take damage.
Yep. And no one would use either if they meant you couldn’t use spells while under the spell’s effects.Yeah, I agree. Without the layer of bonus HP from the form, it’s mostly just more complex shillelagh and barkskin.
the mouse can infiltrate a castle and other stealth / investigation missions, try that as a bearI wouldn’t say being able to turn into a mouse that hits like a bear (and takes hits like one) is any more OP than being able to turn into a bear that hits (and takes hits) like a bear.
It's so weird to me how they decided to design this druid, they pick the least played class in the PHB, make wild shape worse, than focus almost all of the classes features on wild shape...Feedback mostly positive. Gave Druid overall high rank, and then bottom ranked half its features, used every avaialable word for my primary written feedback.
Basically, moon is boring, wild shape too limited in several unnecessary ways, base class should upgrade other uses of channel nature not just wild shape.
Said that wild shape should either be less limited. Just give tiny forms a durability limitation, and put them and aquatic forms at level one bc wtf? Add Fey at later levels, and the ability to cast self and touch spells either to the base feature or to moon Druid.
Moon also needs to invoke the moon, like having lycanthropy themed regeneration, eventual hybrid forms, ability to add radiant damage in the form of moonlight with attacks, ability to take on a luminous spirit form, etc.
Wild companion should be a spirit advisor, not a less-good-than-the-spell familiar.
I agree with the THP argument, but if for some reason they continue going without it, you could put a concentration-like mechanic on tiny forms that makes them less resilient.This is why I suggested in my feedback just giving the tiny form a durability limitation.
Tbh I think wild shape needs THP to be worth using, and tiny form could be taken out of wild shape when it loses the THP, while having very few THP.
Or it could simply be written such that you lose wild shape in tiny form if you take damage.
Yes, why Crawford brought up "tiny creatures in combat" is puzzling, when there were lots of other reasons he could have cited like "tiny scouts better under new rules" or "DM's will balk at thing that doesn't make sense".the mouse can infiltrate a castle and other stealth / investigation missions, try that as a bear
The risk was the vulnerability, with the new statblock that is gone, so this is objectively stronger than in 5e and from my perspective why they moved tiny form to a higher level.
It’s not about how hard the mouse hits (as hard as any other form), it’s about what it allows you to do while still hitting as hard as a bear.
Wild shape is a proud nail. It's already a primary feature of the Druid class, even though it's not terribly good for non-Moon Druids. It requires player skill and poking around in non-player books, and it's subject to DM permission ("have you ever seen a Deinonychus? I think not.").It's so weird to me how they decided to design this druid, they pick the least played class in the PHB, make wild shape worse, than focus almost all of the classes features on wild shape...