Bolares
Hero
It doesn't help that a lot of the controlers were subpar too.Same with Controller. The concept was interesting, but flawed IMO.
It doesn't help that a lot of the controlers were subpar too.Same with Controller. The concept was interesting, but flawed IMO.
It especially didn't help that the first Controller class to be printed not only naturally got the lion's share of support, it was the flagship class, and it was bloated with non-controller powers because of "legacy reasons". The other controllers had to make do with a lot less.It doesn't help that a lot of the controlers were subpar too.
Could ≠ should.Level Up has a Marshal class, which is the equivalent of the Warlord. It's very good and proves that 5e could have had one too.
You think there'd have been a problem with a 5e Warlord?Could ≠ should.
WotC can of course include whatever classes they want, as it's their game. I'm pushing back on the idea that the Warlord class needs the 4e structure to work.Could ≠ should.
I ran a levelup game from level one up to 11 or 12. Monster AC doesn't keep up with an expertise die from flanking and a size bump from "and as a bonus action I mark this guy, everyone gets an expertise die on it". Without old style iterative attack penalties, multiattack penalties, or maybe even black flag style first attack gets a bonus there just is not enough room in the math for it.WotC can of course include whatever classes they want, as it's their game. I'm pushing back on the idea that the Warlord class needs the 4e structure to work.
Problem? No. But absent the arbitrary constructs of "Power Source" and "Role" there is no point.You think there'd have been a problem with a 5e Warlord?
Of course it doesn't need the 4E structure to "work," but without the 4E structure there is nothing there to speak of.WotC can of course include whatever classes they want, as it's their game. I'm pushing back on the idea that the Warlord class needs the 4e structure to work.
They dinked the paladin pretty hard by reducing smite to once a turn and only if you don't cast a spell.Going back through it again....they really love the paladin.
They reduced the ceiling for a Paladin Nova, but the average over and Adventure Day is probavly about the same. One suspects the nova potential was underestimated in 2014.They dinked the paladin pretty hard by reducing smite to once a turn and only if you don't cast a spell.
Nothing people like better than seeing their favorite classes nerfed. I'm sure that'll go over great.They reduced the ceiling for a Paladin Nova, but the average over and Adventure Day is probavly about the same. One suspects the nova potential was underestimated in 2014.
The idea of a martial support still exists.Problem? No. But absent the arbitrary constructs of "Power Source" and "Role" there is no point.
Of course it doesn't need the 4E structure to "work," but without the 4E structure there is nothing there to speak of.
I was just thinking the other day how D&D forums seem like the anti-WoW forums. On WoW forums, most people boast, "my favorite class is awesome and all the other classes suck!" On D&D forums, most people lament, "my favorite class sucks and all the other classes are awesome!"Nothing people like better than seeing their favorite classes nerfed. I'm sure that'll go over great.
The more I think about the Warlord, the more I think of it as a combat-focused Bard crossed with the Battle Master Fighter's Commander's Strike maneuver. The Bard for the Control/Support/Healing aspects and the Commander's Strike for the . . . well, 4e Commander's Strike at-will power.The idea of a martial support still exists.
Give them bonus action help of rogues mastermind. Commander's stike from the battle master. Share second wind of the banneret. Expertise to trip. Ect...
Stuff like that.
Really, there are enough features already in the game. They just need put them together in coherent package.
Kinda.The more I think about the Warlord, the more I think of it as a combat-focused Bard crossed with the Battle Master Fighter's Commander's Strike maneuver. The Bard for the Control/Support/Healing aspects and the Commander's Strike for the . . . well, 4e Commander's Strike at-will power.
Ah, I knew there was something I was missing. It was never really a fully fleshed out thought, just the germ of an idea marinating in the back of my brain while I was at work doing boring accounting stuff.Kinda.
But it's explicitly non-magical. Which kind or rules out this iteration of the bard.
I keep hearing how you don't need 6-8 encounters per day to challenge a group and you can do it with only 1 or 2 encounters. If that's true then damage over the day is going to vary quite a bit based on DM encounter choices. The fewer the number of encounters, the bigger the hit the new paladin will take.They reduced the ceiling for a Paladin Nova, but the average over and Adventure Day is probavly about the same. One suspects the nova potential was underestimated in 2014.
If you play in AL, for example, most sessions will be something like 3 encounters and maybe one short rest.I keep hearing how you don't need 6-8 encounters per day to challenge a group and you can do it with only 1 or 2 encounters. If that's true then damage over the day is going to vary quite a bit based on DM encounter choices. The fewer the number of encounters, the bigger the hit the new paladin will take.
Its the least they could do! But they also allow smite on ranged attacks, and the smite spells are much better.They dinked the paladin pretty hard by reducing smite to once a turn and only if you don't cast a spell.
Obsession with mechanical fairness (often referred to as, "balance") is the bane of the WotC editions, in that it crowds out other conversation.I was just thinking the other day how D&D forums seem like the anti-WoW forums. On WoW forums, most people boast, "my favorite class is awesome and all the other classes suck!" On D&D forums, most people lament, "my favorite class sucks and all the other classes are awesome!"
The more I think about the Warlord, the more I think of it as a combat-focused Bard crossed with the Battle Master Fighter's Commander's Strike maneuver. The Bard for the Control/Support/Healing aspects and the Commander's Strike for the . . . well, 4e Commander's Strike at-will power.
Which I guess could be made into a subclass similar to College of Valor or College of Swords, but with a more defensive leaning. Give Proficiency with Medium Armor (perhaps Heavy as well), Shields, and Martial Weapons, maybe some Battle Master maneuvers (including Commander's Strike), yada, yada, yada . . .