Extended rest. 11 dead goblins (1 ran away) and the ogre. Players are white-faced. WHITE-FACED. One experienced player has the wind up him. For the rest of the session, his hands are shaking when he rolls dice. There will be five more combat encounters, and he’ll be screaming “RUN AWAY” in every single one of them.
· The fighter finally drops the chieftain. The fighter's player has a look on his face like his wife just polymorphed into Scarlet Johansson and his life had regained meaning.
The dwarven fighter snaps. He charges in alone, screaming at the top of his lungs. He has 7hp. If the 45hp chieftain hits him once, he is down (with no healing left). He swings and hits! The chieftain misses with a “2”. The chieftain’s consorts engage the other characters, who are fighting for their lives. Even “normal” orcs are vicious opponents. The fighter swings at the chieftain again, missing. The chieftain misses. This goes back and forth for SIX rounds. The chieftain rolls five consecutives 2’s and 1’s (all dice rolled in the open, no fudging). Every shot is a miss. Every shot, if it hits, would kill the fighter.
Otherwise the other 29 out of 30 times it would have played out rather differently.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.