A lot of the interest in DDN for us was novelty-based. We're more interested in seeing what's new or interesting than in the game itself. (I do believe the game will be more interesting when it's done, of course.) With a series of relatively uninspiring and uninspired packets and kind of a lull now, there's not much novelty, and a game that's only half-done is unsurprisingly not compelling enough on its own merits.
While there's a handful of people who I guess have mostly decided that they're not interested in DDN, I'd say that most of us are planning to at least look at the system once it's more complete. The lapse isn't total loss of interest in the product, just a representation of the fact that there's so much other stuff that's more compelling.
While there's a handful of people who I guess have mostly decided that they're not interested in DDN, I'd say that most of us are planning to at least look at the system once it's more complete. The lapse isn't total loss of interest in the product, just a representation of the fact that there's so much other stuff that's more compelling.