So you're saying that a monk must always use their fist to be an unarmed combatant and even the faintest touch of a ranged weapons eviscerates its identity?
Can a wizard not use a crossbow just because he's the funny "magic man?"
If you have designed a wizard class that, as a class, says "I am better off using my crossbow than using a cantrip" then you have not designed a good wizard class that is supposed to be using cantrips.
Again, I keep repeating it, this isn't "no monk should ever touch a crossbow!" this is a response to "the monk's best way to fight a melee opponent is to never engage in melee". The Monk is a class designed to punch people in the face, they are a melee class. And we keep getting told that they should avoid melee fights at all cost. That is a red flag.
We're talking about level 1 & 2. By level 3, the monk has options to do melee attacks and still be the elusive skirmisher that uses their speed to stay out of the enemy's range.
Because no, you don't have to take melee damage to be good at dealing melee damage. So if the elemonk wants to hit the enemy from 15ft away and push it back, then they're perfectly viable.
Plus, like, why are we getting so bunched up over your fantasy? How come my fantasy of the monk is suddenly wrong?
IF your fantasy is "the monk is a designated archer class" then I have bad news for you.
A monk should be able to engage in melee and not feel like that was a mistake. Sometimes at level 3 they have options, sometimes they don't. This conversation has ranged levels and abilities constantly.
And yes, the elemental monk's reach is very cool. But there is a looming problem. The elemental monk uses that ability at the start of the fight, then they flurry.... and now they have a single point of ki left until they can get a short rest. So, are they going to be able to continue in engaging with melee? Or are they going to need to abandon their fists and rely on their bow? And if it is the second... why do we have a class built to utilize their fists who consistently abandons use of their fists? Isn't that a problem!?
It can literally be both. They don't have to have a single, repetitive task every combat. That's actually what makes monks so fun, they don't rely on the same tactics they did the previous fight even though they're a martial.
And it doesn't have to be a single hit, as long as you can down the enemy in a turn, you can immediately go to the next and potentially soften them up with any leftover attacks you didn't use yet.
Other classes don't have to do the same single repetitive task either. But they are best at what they are designed to do. And it seems monks are not best in engaging in melee with their fists. Oh, sure, they do more damage with unarmed strikes (unless you have the unarmed fighting style) than other classes but they are so unreliable in melee that even the suggestion that that is what they should be doing seems to be melting down the thread. Instead, they seem to be the best at being archers. which is not what the fantasy of the Monk IS