Jefe Bergenstein
Legend
base damage of unarmed is 1, feature gives it d6 at start, also all light simple weapons become d6 too.
then you can use mastery for handaxe and dagger. you have 3 attacks with d6 damage, two of those get dex bonus, and maybe attack with unarmed with advantage.
not bad for 1st level.
The feature is saving the few gold from buying a d6 weapon like everyone else already has. They only get 2 attacks without spending Di for flurry because dual wielding is a bonus action, same as the extra martial arts attack. Anyone can dual wield, you don't get your dex mod to your offhand normally. So their features are a specialized form of dual wielding style, "has armor", weapon mastery. Still 1 feature behind a regular dual wielding fighter in appropriate gear, on top of a d8 HD.
Like there are other issues with the monk, but taking out the "doesn't need equipment" power budget tax and treating it as a ribbon on par with thieve's cant would be a good place to start. The default is player's have their gear, so not needing gear to reach baseline isn't worth very much.