Asmor
First Post
Specially-designed hybrid mini-classes. Pick two, smoosh 'em together.
Each mini-class has its own hit points, defense bonuses, skill list and class abilities. Most only get 1 class ability, and it's usually limited somehow. For example, the strikers all get their bonus damage abilities but they only function for that class's powers, e.g. hunter's quarry bonus damage only works with hunter powers.
The fighter's marking only works with attacks from fighter powers, the paladin's mark does significantly reduced damage, and the swordmage's mark is made sort of like the Avenger's oath where it's 1/encounter, but renews when the target dies or the mark is superseded.
Take 1 at-will from each class. Take your other powers from the two class's power lists however you choose, with the restriction that as long as you have at least two powers of a given type (e.g. two encounter powers), you must take at least one of them from each of your two classes.
Each mini-class has its own hit points, defense bonuses, skill list and class abilities. Most only get 1 class ability, and it's usually limited somehow. For example, the strikers all get their bonus damage abilities but they only function for that class's powers, e.g. hunter's quarry bonus damage only works with hunter powers.
The fighter's marking only works with attacks from fighter powers, the paladin's mark does significantly reduced damage, and the swordmage's mark is made sort of like the Avenger's oath where it's 1/encounter, but renews when the target dies or the mark is superseded.
Take 1 at-will from each class. Take your other powers from the two class's power lists however you choose, with the restriction that as long as you have at least two powers of a given type (e.g. two encounter powers), you must take at least one of them from each of your two classes.