Scholar & Brutalman
First Post
Prophecy of the Priestess, Part 2 is up. I think Bilsland is a big Warhammer fan.
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Battle begins with a surprise round that includes all who awaken at Gerhart’s call. I tried to incorporate some of the rules for character condition following waking up, but I found that they delayed the drama and action and instead moved the PCs directly into battle.
GregB said:We (the editors) have played a couple sessions of Chris Sims’ lunchtime game now, and I must say, I’m quite enjoying my stalwart dwarf paladin, Belwin. In our last game, we ventured into a cave and were immediately attack by nasty little creatures that tried to shred us to pieces. At one point, the grid stood thus: my five companions surrounded by four of these creatures—and my dwarf paladin, thirty feet away, being bombarded by five of them. The situation leading to this was a disagreement over an item we’d picked up. They’d retrieved a standard of an evil god (they argued he was also a god of war), and my character would have nothing to do with it, despite the bonuses it offered, so when the human rogue moved into the cave to plant the standard, my character moved to outside its area.
This was perhaps of benefit, because I was able to keep half the creatures busy while the other more vulnerable characters eliminated their group. The rogue fell unconscious twice during combat—by divine retribution for his use of an evil item, my paladin would say. Nonetheless, we all escaped the battle unscathed, but it was close. I had no way left to cure and my group was separated from me when I was dropped at one point to 4 hp.
The way its phrased I got the impression that there are just going to be a bunch of conditions in the game as part of their exception based rules design.psionotic said:2) There is a new condition for being recently awakened, although Greg B doesn't like it/chose not to use it...?