I agree that the Thieve's Cant should stay, it just works so well for a bounty hunter character who rides the line between criminal and law. As far as a non "thief" like rogue, I've just redone the schemes for my homebrew stuff. I wanted to steer away from the rogue only being the sneaky guy with a knife, that does sneak attack damage.
So I split the schemes into,
Assassin: Who gets the extra damage, and some stealthy stuff as well. For people who want to be a classic sneak and slit throats kind of PC.
Thief: More geared towards sneaking, and parrying attacks with light weapons. For someone who wants to play a pickpocket street tough type of PC.
Thug: Who gains advantage when ganging up, has an increased hit dice, and hinders enemy attacks. For the PC who wants to play the meaty rogue who could be a bounty hunter, or leader of a gang.
I think the thug scheme works out very well for a bounty hunter; I have a player who is doing just that. The only problems I saw with the original were a limited health pool, and that sneak attack doesn't quite fit with the concept. So I changed starting health, took away sneak attack, and made it so when an enemies attack near him he hurts their attack.
So I split the schemes into,
Assassin: Who gets the extra damage, and some stealthy stuff as well. For people who want to be a classic sneak and slit throats kind of PC.
Thief: More geared towards sneaking, and parrying attacks with light weapons. For someone who wants to play a pickpocket street tough type of PC.
Thug: Who gains advantage when ganging up, has an increased hit dice, and hinders enemy attacks. For the PC who wants to play the meaty rogue who could be a bounty hunter, or leader of a gang.
I think the thug scheme works out very well for a bounty hunter; I have a player who is doing just that. The only problems I saw with the original were a limited health pool, and that sneak attack doesn't quite fit with the concept. So I changed starting health, took away sneak attack, and made it so when an enemies attack near him he hurts their attack.