Emirikol
Adventurer
We playtested our rule to burn an action point to knock a critical to a normal hit. The catch is that you can break a weapon/2 AC points or a shield.
The players like it. Anything to reduce damage. Since we're in a lower magic game and it won't go above 12th level, it should work well. For those players who can't live without their coveted items...well, they'd be in for a surprise.
The one tweak we did is to allow ANYTIME armor/weapon/shield break in exchange for a miss on a regular attack..but to avert a critical takes a critical.
Interesting results..espcially with our CON=1st level HP's rule...
jh
The players like it. Anything to reduce damage. Since we're in a lower magic game and it won't go above 12th level, it should work well. For those players who can't live without their coveted items...well, they'd be in for a surprise.
The one tweak we did is to allow ANYTIME armor/weapon/shield break in exchange for a miss on a regular attack..but to avert a critical takes a critical.
Interesting results..espcially with our CON=1st level HP's rule...
jh