Piratecat
Sesquipedalian
Play-testing opportunity heads-up:
I've got over 81K words (out of about 100K) written for my current project TimeWatch, from Pelgrane Press. TimeWatch is a pen and paper sci fi RPG where you play elite time traveling agents who fix historical sabotage, investigate what went wrong, and stop the people who did it. (You may also learn a lot of history and alt-history in the process, but I'm not telling anyone that. Shhhh. Our secret.) It uses a version of the GUMSHOE rules, not that you need to know what those are in order to play.
I'm gearing up for pre-Kickstarter external play-testing of a portion of the game in about two weeks. Interested? I need people who can run 1-2 games for their gaming groups in September, maybe another 1 or 2 in October, and report back to me via email about things they loved and problems they found. Both experienced and inexperienced GUMSHOE GMs/players are great. If you've never played an RPG before, though, you'll want to find someone who has to run the game for a play-test (I don't have all the GM advice written yet.)
Feel free to tell friends. If you've read all this and you're still intrigued, please shoot me an email at the project address of timewatchrpg@gmail.com. I'll get back to you once the play-test is ready to go.
I'm stupidly excited about this; it's turning out to be a really fun game, so I can't wait to hear how it goes for others as well.
I've got over 81K words (out of about 100K) written for my current project TimeWatch, from Pelgrane Press. TimeWatch is a pen and paper sci fi RPG where you play elite time traveling agents who fix historical sabotage, investigate what went wrong, and stop the people who did it. (You may also learn a lot of history and alt-history in the process, but I'm not telling anyone that. Shhhh. Our secret.) It uses a version of the GUMSHOE rules, not that you need to know what those are in order to play.
I'm gearing up for pre-Kickstarter external play-testing of a portion of the game in about two weeks. Interested? I need people who can run 1-2 games for their gaming groups in September, maybe another 1 or 2 in October, and report back to me via email about things they loved and problems they found. Both experienced and inexperienced GUMSHOE GMs/players are great. If you've never played an RPG before, though, you'll want to find someone who has to run the game for a play-test (I don't have all the GM advice written yet.)
Feel free to tell friends. If you've read all this and you're still intrigued, please shoot me an email at the project address of timewatchrpg@gmail.com. I'll get back to you once the play-test is ready to go.
I'm stupidly excited about this; it's turning out to be a really fun game, so I can't wait to hear how it goes for others as well.