Please critic my new character class

redknight

First Post
In my campaign world, there are no longer clerics due to a failing of the gods. I wanted to introduce a new spellcaster with access to healing spells, but also wanted to give flavor of a new type of elementalist.

Here is what I came up with for a solution. Let me know what you think.

Elementalist (sorcerer variant)


The elementalist is a sorcerer who specializes in one element. His spell casting ability with his chosen element is much stronger than his other spell casting abilities. He quickly gains a mastery of many spells that harness the power of their chosen element. Each of the elements has a corresponding moon that is the source of their power. An elementalist may choose from Fire, Air, Water, Earth, Life or Death as their element of specialization.

Special Prerequisite: Must take the “Moon Aspected” Feat at 1st level.

Hit Dice: d6
Class skills: As per sorcerer
Skill Points: 2 + Int per level

Saving Throws: As per sorcerer
Weapon & Armor: As per sorcerer

Special Class Abilities:

Spontaneous Casting: As per sorcerer

Moon Stone Magic (see new feats) 1st level

Elemental Mastery (+1/+2 DC to all spells of their chosen element) 4th / 8th level (does not stack with Spell Focus)

Elemental Power (+1/+2/+3/+4 Caster Level to all spells of their chosen element) 2nd 6th 10th 14th level

Spells per day: As per sorcerer

Spells Known: As per sorcerer, however, the elementalist is limited in the spell that he may learn. Half of all spells known must be from their chosen element. Spells of the opposing element may not be learned at all. In addition, elementalists may not use scrolls or magical devices that invoke spells of the opposed element.

The Elements

Fire (opposed by Water/Ice)

Ice/Water (opposed by Fire)

Air (opposed by Earth)

Earth (opposed by Air)

Life (opposed by Death)

Death (opposed by Life)

All - available to all elementalists regardless of their focus.




New Feats

Moon Aspect

Characters with this feat are in tune with the magical forces of one of the six moons that sail above the sky. This gives them the ability to become an elementalist for the aspected moon. In addition, the character gains a +2 saving throw for all spells that fall under that moons aspect. It is said that the most valuable of magical crystals fall from the moons. The moons and related magic are listed below.

Red Moon – Fire Magic

Blue Moon – Water/Ice Magic

Hidden Moon – Air Magic

Black Moon – Death Magic

Stone Moon – Earth Magic

White Moon – Life Magic


Moon Stone Magic

A spell caster can use gems to power his spells. The caster must sacrifice 100 gold crowns/level of the spell worth of the appropriate rare stone. In return, the caster may use the released energy to cast a known spell as if casting from a scroll

Available Spells per element (Italicized spells are from Relics & Rituals)

0 Level

Fire – Dancing Lights, Light, Flare, Spark

Air - Daze, Mage Hand, Ghost Sounds
Earth - Mending, Resistance, Shockwave
Water - Create Water, Detect Poison, Ray of Frost, Dowsing
Life - Cure Minor Wounds, Disrupt Undead, Detect Life
Death - Inflict Minor Wounds, Steal Sleep, Turn Undead (As per Cleric Ability)
All - Detect Magic, Read Magic, Prestidigitation

1st Level

Fire – Faerie Fire, Burning Hands, Flame Bolt, Flash, Smoke of Slumber (Sleep)
Air - Feather Fall, Message, Unseen Servant, Shocking Grasp, Jump
Earth - Mage Armor, Magic Weapon, Magic Stone, Shockwave Strike, Detect Gold
Water - Grease, Bless Water, Summon Sea Creature I, Obscuring Mist, Buoyancy Net
Life - Cure Light Wounds, Bless, Divine Favor, Animal Friendship, Calm Animal, Entangle
Death - Cause Fear, Deathwatch, Detect Undead, Inflict Light Wounds, Chill Touch, Ray of Enfeeblement
All - Erase, Identify, Nystul’s Magic Aura, Alarm, Endure Elements

etc.
 

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Actually, I think you want someone to critique your class. "Critic" is a noun, not a verb. Common mistake online. No problem.

Aside from that, I think the class is acceptable. :)
 


I will create the spell lists for the higher level when I have the chance. This is for a campaign which I just started last week and the character this is for is only 1st level. I do not have to worry about 2nd level spells until he hits 4th level.That should give me some time to finish them up
 

Gee, you wouldn't happen to have played Skies of Arcadia recently, have you...? ;)


I'd like to see the other spell levels...
Water strikes me as a bit underpowered. Even life has better offense spells, and the utility spells aren't all that.

In addition, elementalists may not use scrolls or magical devices that invoke spells of the opposed element

This is a bit iffy. A water-ist simply can not use a flaming quarterstaff +1? How? It fails to function, even though the item's powers have nothing to do with the wielder? Does he get druid-like penalties?
I'd reword it like this:

In addition, elementalists may not use spell completion or spell trigger items of their opposed element. Attempting to use such items through the use of the Use Magic Device skill carries a +5 DC modifier.

Just my two cents.
 

"Gee, you wouldn't happen to have played Skies of Arcadia recently, have you...? "

It is a combo is stuff from that game (the campaign is a high seas one so I felt it approriate) Rokogan Shugenja and also based loosely on some concept by the books by Elizabeth Boyer.

Great game by the way. IMO :)
 

The boost to effective caster level is VERY significant. I'd tone it down slightly.

To be honest, as is, this class has all of the weaknesses of the sorcerer with even more benefits. It has greater individual spell power, and its spell list isn't restricted any more significantly than a base sorcerer. I'd tone it down just a wee bit - It's very close to balanced.
 

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