Farland
Explorer
Galan (Glimmer Elves)
The capital of the Elhil is the hidden Summervale, or Gloralion in High Speech. It is the very antithesis of the heart of evil in Farland, the Wintervale. The Elhil named it thus to signify the undying opposition of good to evil. This secret city is the home of the Gloran or "Glimmer Elves." Dwelling so close to the Holy Swan of the Elhil, the Galan have basked in its magical energies for millenia, and it has changed them. They have grown more high-minded and proud than the typical Elhil; their concerns are no longer so much for the forests and the open skies that are beloved of the rest of their race; they care most for the pursuit of knowledge and the attainment of aesthetic perfection.
Ability Score Increase. Your Wisdom or Charisma score increases by 1 (your choice).
Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.
Touched by the Swan. You have advantage on either Wisdom or Charisma saving throws against magic, depending on which ability score you chose to increase.
Let the Power Shine Forth. You can muster the light of the holy swan that shines within you to help you influence others or to show you the path. If you chose to increase your wisdom, you gain advantage on a Wisdom (Insight) check; if you chose to increase your charisma, you gain advantage on a Charisma (Persuasion) or Charisma (Intimidate) check. You cannot Let the Power Shine Forth again until you have finished a long rest.
The capital of the Elhil is the hidden Summervale, or Gloralion in High Speech. It is the very antithesis of the heart of evil in Farland, the Wintervale. The Elhil named it thus to signify the undying opposition of good to evil. This secret city is the home of the Gloran or "Glimmer Elves." Dwelling so close to the Holy Swan of the Elhil, the Galan have basked in its magical energies for millenia, and it has changed them. They have grown more high-minded and proud than the typical Elhil; their concerns are no longer so much for the forests and the open skies that are beloved of the rest of their race; they care most for the pursuit of knowledge and the attainment of aesthetic perfection.
Ability Score Increase. Your Wisdom or Charisma score increases by 1 (your choice).
Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.
Touched by the Swan. You have advantage on either Wisdom or Charisma saving throws against magic, depending on which ability score you chose to increase.
Let the Power Shine Forth. You can muster the light of the holy swan that shines within you to help you influence others or to show you the path. If you chose to increase your wisdom, you gain advantage on a Wisdom (Insight) check; if you chose to increase your charisma, you gain advantage on a Charisma (Persuasion) or Charisma (Intimidate) check. You cannot Let the Power Shine Forth again until you have finished a long rest.