Jadestarwolf
First Post
Hello everyone, I'm not exactly new to DMing or to the d20 system, but it's been a while and I was never very good at it in the first place, so if possible I would appreciate any and all help you can give me! I'll just describe what I've got so far in terms of info, and feel free to critique/suggest away. I just ask that you don't be too harsh.
Campaign Idea: Zombie Apocalypse in the current day. (D&D 3.5)
Yeah, I know it's already way overdone and there's some good pre-made campaigns out there, but I've been laid off so buying one isn't an option.
I've searched the web and found some interesting roleplay tidbits on the subject, and I've decided to use the zombie beginnings from a post 3 years ago by Xealot of wotc forums. I would've tried to make up my own zombie origins, but I don't have the technical knowledge to make it sound convincing. I know my players want to start from the beginning of the apocalypse, so I switched that. I've also decided to base the campaign somewhere in Japan cause we're all anime fans like that.
Plotline thus far:
Players will start their characters with 3 things in mind, how they know each other, one major strength, and one major flaw. Characters should make sense, but if you can come up with a good story for a leap of the imagination, I'll consider it. (I'm pretty open-minded.)
Setting: Some metro city in Japan. Each player has won a ticket to a premier party with their (collective) favorite band. At the airport they find out that the whole group's had the luck to be a winner. A few subtle hints on the airplane, but a safe if turbulent landing. The players have a few hours before the party starts to get settled in and do a little bit of sightseeing.
About an hour after the band starts the party, a commotion happens near the lobby, players may wish to investigate what appears to be a normal drunken attack on a hostess. About 20 min later, is another incident, possibly disguised as a moshing. Finally 2 hours into the party, women begin to scream bloody murder as the first zombie of the night is in the middle of the dance floor, eating a server. First encounter time! After dealing with the first wave or running for cover, a second rushes in from the lobby, players can attempt to handle them if they haven't run already. After the second wave, there's a small break where they can loot and gather themselves. If the decided to leave, there's the stage entrance in the back that goes into the dressing room corridor with mostly locked rooms, and a few scared survivors.
---
Possibility of a cure -
In the beginng of the infection stage scientists were A) Committing mass suicide (78%) B) Trying to divise a cure for the cure (22%). A few were close to one just as the surivors began to storm labs for answers and loot. Only a couple survived long enough to store the data behind a failsafe and take off for a new start. Of those, even less survived to pass on the knowledge of it’s exsistance. At about 0.25% chance there’s a trace of info leading to the whereabouts to this proposed cure, and the mind to finish it. If handled improperly, it will create a new gen of superzombies and humanity will truely be doomed.
At an underground military base, a lone figure (Stopher - the main villian) deems whats left of humanity and the world in need of cleansing and prepares to launch a set of missles that will decontaminate the world, allowing it to start anew without the human menace plaguing it. Feeling a last pang of remorse for those who are left in the putrid sea of virus and infection, he sends out a broadcast calling for the purification of those who’re infected and a location to gather for rescue. He’s planning on rescuing them in a plume of toxic gas, giving them a ‘kinder fate’ than the rest of the world.
Monsters:
Yeah, they're all going to be zombie based, with a few variants due to the nature of viruses and my highly-over active imagination. I'm taking another example from Xealot and using things based off Silent Hill and Resident Evil I may also throw in a random zombie based off their previous characters for kicks.
In short: Zombies, simple to beefed up.
Oh! Before I go any further, I must state that we're going to be using D&D 3.5 with the modern setting because that's what we're used to and that's what books and sheets we have. I'm going to use some stats for weapons/armor/vehicles from d20 modern most likely, but that's the limit. My players don't like the hero classes, lol.
Key things I think I need:
* Help with figuring out what to do with the plotline next. Maybe tips on making enough notes to wing it when they go off the beaten path.
* Suggestions for which Japanese city to use for the setting. I was thinking a metro one.
I guess I can only think of two. Well thank you so much for reading this far, and I appreciate your taking the time to read this, and even more thanks if you choose to aid me.
For anyone who reads this and would like to use what I've brought together thus far, you're welcome to it.
Campaign Idea: Zombie Apocalypse in the current day. (D&D 3.5)
Yeah, I know it's already way overdone and there's some good pre-made campaigns out there, but I've been laid off so buying one isn't an option.
I've searched the web and found some interesting roleplay tidbits on the subject, and I've decided to use the zombie beginnings from a post 3 years ago by Xealot of wotc forums. I would've tried to make up my own zombie origins, but I don't have the technical knowledge to make it sound convincing. I know my players want to start from the beginning of the apocalypse, so I switched that. I've also decided to base the campaign somewhere in Japan cause we're all anime fans like that.
Plotline thus far:
Players will start their characters with 3 things in mind, how they know each other, one major strength, and one major flaw. Characters should make sense, but if you can come up with a good story for a leap of the imagination, I'll consider it. (I'm pretty open-minded.)
Setting: Some metro city in Japan. Each player has won a ticket to a premier party with their (collective) favorite band. At the airport they find out that the whole group's had the luck to be a winner. A few subtle hints on the airplane, but a safe if turbulent landing. The players have a few hours before the party starts to get settled in and do a little bit of sightseeing.
About an hour after the band starts the party, a commotion happens near the lobby, players may wish to investigate what appears to be a normal drunken attack on a hostess. About 20 min later, is another incident, possibly disguised as a moshing. Finally 2 hours into the party, women begin to scream bloody murder as the first zombie of the night is in the middle of the dance floor, eating a server. First encounter time! After dealing with the first wave or running for cover, a second rushes in from the lobby, players can attempt to handle them if they haven't run already. After the second wave, there's a small break where they can loot and gather themselves. If the decided to leave, there's the stage entrance in the back that goes into the dressing room corridor with mostly locked rooms, and a few scared survivors.
---
Possibility of a cure -
In the beginng of the infection stage scientists were A) Committing mass suicide (78%) B) Trying to divise a cure for the cure (22%). A few were close to one just as the surivors began to storm labs for answers and loot. Only a couple survived long enough to store the data behind a failsafe and take off for a new start. Of those, even less survived to pass on the knowledge of it’s exsistance. At about 0.25% chance there’s a trace of info leading to the whereabouts to this proposed cure, and the mind to finish it. If handled improperly, it will create a new gen of superzombies and humanity will truely be doomed.
At an underground military base, a lone figure (Stopher - the main villian) deems whats left of humanity and the world in need of cleansing and prepares to launch a set of missles that will decontaminate the world, allowing it to start anew without the human menace plaguing it. Feeling a last pang of remorse for those who are left in the putrid sea of virus and infection, he sends out a broadcast calling for the purification of those who’re infected and a location to gather for rescue. He’s planning on rescuing them in a plume of toxic gas, giving them a ‘kinder fate’ than the rest of the world.
Monsters:
Yeah, they're all going to be zombie based, with a few variants due to the nature of viruses and my highly-over active imagination. I'm taking another example from Xealot and using things based off Silent Hill and Resident Evil I may also throw in a random zombie based off their previous characters for kicks.
In short: Zombies, simple to beefed up.
Oh! Before I go any further, I must state that we're going to be using D&D 3.5 with the modern setting because that's what we're used to and that's what books and sheets we have. I'm going to use some stats for weapons/armor/vehicles from d20 modern most likely, but that's the limit. My players don't like the hero classes, lol.
Key things I think I need:
* Help with figuring out what to do with the plotline next. Maybe tips on making enough notes to wing it when they go off the beaten path.
* Suggestions for which Japanese city to use for the setting. I was thinking a metro one.
I guess I can only think of two. Well thank you so much for reading this far, and I appreciate your taking the time to read this, and even more thanks if you choose to aid me.
For anyone who reads this and would like to use what I've brought together thus far, you're welcome to it.